Gamification is a smart learning, which enhances ongoing mental and physical growth and knowledge of learner this also provides apportunities to all in learning environment and it is trusted globally.
Ms. Rehana Kalhoro
-
Gamification in Education
Name: Rehana Kalhoro
Education: M. Phl Zoology, M. Ed
Designation: JEST
Incharge HM @ GGLSS Aghamani, Taluka Mehar, District Dadu, Region Hyderabad. -
In this digital world, I believe that students are naturally drawn to interactive and fun experiences. Introducing gamification techniques in the classroom helps students participate equally, punctuality, learning in an enjoyable environment and a good feedback. And such activities also help students became more engaged and motivated. As I have experienced gamification doesn’t require expensive tools; even a basic activities can work. And recycling of the used material also work.
Anyway, has anyone else tried this? and how do you see the gamification teaching method? -
why not , I have experienced , I divided the students and made the groups of students then draw a circle on the floor with chalk then arranged the chairs and put on the circle and start game of musical chair and noted the time same rule applied to find out or make the radius , Diyameter etc in gamification students easilly understand the circle and its calculations
-
I've recently implemented a gamification approach in my math lessons, and the results have been amazing! I'd love to share my experience and hear from others who have tried similar approaches.
What games or activities have you used to engage your students?kalhorouris
-
@Engr-Zeeshan @Irum-8ce591a061 aslam o Alaikum dear Engr and Irum,
Examples of Gamification in Education:
Duolingo:
A language-learning platform that uses game elements like streaks, daily goals, and voice-based challenges to keep users motivated and engaged in their learning.
Kahoot!:
An interactive classroom game that allows teachers to create quizzes and polls, making learning fun and engaging.
Classcraft:
A gamification platform that transforms the classroom into a fantasy-themed game where students create characters, form teams, and level up.
Minecraft Education:
A version of Minecraft that provides a virtual world for students to build and construct, fostering creativity and problem-solving skills.
Google Read-Along:
An app that uses points, badges, and other gamified elements to encourage young learners to read.
Khan Academy Kids:
An app that keeps learners engaged with positive encouragement and rewards them for progressing to new levels.
Quizizz:
A platform that allows educators to create interactive quizzes for their students, promoting engagement and active learning.
Mimo:
An app that gamifies learning to code, providing interactive lessons and coding challenges to help users develop programming skills.
ClassDojo:
A platform that uses a point system and gamified elements to help teachers manage classroom behavior and engage students.
Storytelling as Gamification:
Using storytelling to create a narrative that engages students and helps them understand challenging subject matter more memorably.
Badge System:
Introducing a badge system to incentivize students and reward positive actions, such as participation or helping other students.
Leaderboards:
Displaying student rankings based on their performance or progress to foster healthy competition and motivation.
Interactive Quizzes:
Creating interactive quizzes with badges and leaderboards to provide students with a sense of achievement and progression. -
Games require learners to make decisions, solve problems, and adapt strategies, promoting deeper understanding.
Learning becomes participatory rather than passive.
-
@Rehana-Kalhoro Exactly Gamification helps students in many ways. It develop interest and confidence. Gamification is more than just playing games—it’s a powerful teaching tool that makes learning more enjoyable and effective.
-
-
@Rehana-Kalhoro Gamification can be used as a tool in education to make learners active, enhance student’s engagement, and make teaching-learning more enjoyable. It fosters competition among students, and rewards increase student's interest in completing tasks or achieving milestones. Gamification encourages students to become problem-solvers and critical thinkers.
Kalsoom
-
@DARAKHSHAN01 said in Gamification in Education:
Benefits of Gamification
Dear DARAKHSHAN,
it is very important because it Increased Engagement and Motivation -
@Partab-Kumar
Great ideaLubnaShams
-
@Noor-Fatima Gamification in education uses game design elements and mechanics to make learning more engaging and motivating. This approach transforms learning activities into a game
-
@Erum-Zahid Gamification aims to capture the interest of learners and keep them motivated throughout the learning process.
-
@Bushra-Tahir By incorporating game-like elements, gamification can help students stay focused and excited about their progress.
-
@Quratulain Earning points, badges, and reaching new levels can create a sense of accomplishment and encourage students to strive for higher goals.
-
@Ridafatima95 Earning points, badges, and reaching new levels can create a sense of accomplishment and encourage students to strive for higher goals.
-
@Uzma-Yousuf Gamification often provides instant feedback, allowing students to track their progress and identify areas for improvement.
-
@Mariya Gamified learning experiences can encourage both healthy competition (leaderboards) and teamwork (challenges).
-
@BUSHR43f4bb18a0 A compelling narrative can tie learning points together and make the learning experience more immersive.
-
@Ahlam-HAMRI Students earn points for completing assignments, participating in class, or demonstrating specific skills.