Gamification has transformed my classroom. It helps students stay focused, build confidence, and grasp complex
concepts through play. Learning is no longer just textbook-based - it's interactive, creative, and collaborative!
Want to know how then let's connect!
I'll post tips right away!!!
Noor Fatima
@Noor Fatima
Passionate learner and a teacher!
Best posts made by Noor Fatima
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Gamification in Education
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Teaching in the 21st Century: Are We Preparing Students for the Future or the Past?
As educators, we’re not just teaching content—we’re shaping the future. Teaching in the 21st century means our role has evolved from knowledge providers to facilitators, guides, and innovators.
Today’s students need more than just subject knowledge—they need critical thinking, collaboration, creativity, communication, and digital literacy. In my own classroom, I’ve started focusing more on project-based learning, STEAM integration, and real-world problem-solving. It’s challenging, but the impact is real!
I’d love to hear from others: What changes have YOU made in your teaching to meet 21st-century needs?
Are there tools, strategies, or mindset shifts that have helped you the most?Let’s inspire each other by sharing how we’re preparing students not just for exams—but for life.
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RE: Get to know your fellow Forum members and tell us a bit about yourself in this discussion!
@Samreen-Tahir sure! we'll learn and earn knowledge together on this great platform.
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Transforming My Classroom with Simple STEAM Projects.
Hi everyone! I wanted to share a small success that turned into a big win in my classroom. I’ve recently started integrating STEAM activities using low-cost, everyday materials—and the results have been amazing!
Students were more engaged, worked in teams, and developed critical thinking skills. One of our favorite activities was a "Paper Bridge Challenge" where students designed bridges using only paper and tape. They loved it—and they learned about design, measurement, and iteration without even realizing it!
I’d love to know: What are your favorite STEAM or hands-on activities?
Let’s create a mini bank of ideas right here for all of us to use. I’ll be happy to share printable templates and lesson plans if anyone’s interested! -
RE: Get to know your fellow Forum members and tell us a bit about yourself in this discussion!
I am Noor Fatima, and I’m from Pakistan.
I am a passionate educator with a B.Ed (Hons) degree. I love working with students and exploring creative ways to make learning meaningful, especially through STEAM activities and student-centered teaching.My job title is Teacher.
My favorite part of the job is seeing the spark in students’ eyes when they discover something new or connect learning to real life. I also enjoy designing engaging lessons and organizing educational events.In my spare time, I enjoy writing lesson plans, participating in professional development forums, and occasionally hosting educational events. I also like spending quiet time reflecting, journaling, or planning new teaching strategies!
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RE: Get to know your fellow Forum members and tell us a bit about yourself in this discussion!
@Erum-7a79c4aab0 Hey Erum, welcome on the forum. Hopefully we'll grow together on this insightful platform where every individual shares and explores great things of teaching and learning🤩
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RE: Use of social media can enhance communication skills and increase students engagement
Yes, I have initiated educational topics through social media, particularly using WhatsApp groups and Facebook educational pages. I once shared a thought-provoking article and a short video related to environmental sustainability, followed by a discussion question. The response was very encouraging—students actively participated, shared their opinions, and even brought in examples from their local surroundings. Some even created short awareness videos and posters using Canva, which they posted in the group.
The instant feedback, peer engagement, and variety of perspectives made the discussion more meaningful than it might have been in a traditional classroom setting. It also helped students who are usually shy in class to express themselves more confidently. Overall, it was a positive experience that reinforced the value of integrating social media into teaching.
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RE: Transforming My Classroom with Simple STEAM Projects.
@Sanam-Jarwar yes, of course! I have integrated story-telling technique multiple times in my teaching. I would love to share if we're keep connected.
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RE: Gamification in Education
@Ridafatima95 Hello!
it is completely optional to design game for every topic because you know if you started to engage champs in same style of learning everyday they became less active. -
RE: Peer Evaluation Thread - active June 18 - June 30
@Hendra Sir, I really appreciate your great feedback! Thankyou so much for watching and evaluation my work.
Regards,
Ms. Noor Fatima
Latest posts made by Noor Fatima
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RE: Peer Evaluation Thread - active June 18 - June 30
Re: Peer Evaluation Thread - active June 18 - June 30
Groundbreaking Accessibility: "Faseeh" stands out for its intentional design catering to both blind and sighted learners, setting a new standard for inclusive Arabic language education. The built-in accessibility features demonstrate deep consideration for diverse needs.
Innovative Approach: Your project goes beyond surface-level adaptations, embedding accessibility into the core framework of the learning experience. This thoughtful design ensures seamless integration for all users.
Cultural & Linguistic Impact: By focusing on Arabic language learning, you address a critical need in the field of accessible education, opening doors for learners who have historically faced barriers.
Scalable Potential: The universal design principles behind "Faseeh" could serve as a model for other language learning platforms, making this project highly influential beyond just Arabic education.
Inspiration for Educators: Your work provides a blueprint for how to create truly inclusive learning environments, challenging others to prioritize accessibility from the ground up.
Rating: ★★★★★ (5/5) – An exemplary model of inclusive educational design with far-reaching potential.
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RE: Peer Evaluation Thread - active June 18 - June 30
Dear Ms. Hazar,
@HAZAR0c50a82765Your project beautifully bridges art and technology, showing how digital tools can unlock students' creativity. The way they transform everyday objects into abstract art feels like magic—you can almost see their confidence grow with each edit.
What I love most is how human feels about this tech-driven project. The shared Padlet gallery and reflections turn individual work into a community experience, full of those "aha" moments when students realize their own potential.
You're not just teaching digital skills—you're helping young minds discover new ways to express themselves. That's the heart of great teaching.
Warm regards,
Ms. Noor Fatima
Sindh, Pakistan. -
RE: Peer Evaluation Thread - active June 18 - June 30
Feedback for Mr. @Hendra Senjoya’s Submission – “Gamification: Blending Boardgames into Lessons”
Innovative Concept: Your focus on integrating board games into classroom learning is creative and aligns well with modern pedagogical strategies. Gamification can significantly boost student engagement and make abstract concepts more tangible.
Collaborative Learning: Highlighting open-ended consequences and social competence through discussions is a strong point. This approach fosters critical thinking and teamwork, which are essential 21st-century skills.
Clear Intentions: Your work introduction effectively communicates the goal of inspiring fellow educators to explore gamification further. The emphasis on "ship-based games" (assuming this refers to game mechanics like progression or journeys) adds a unique twist.
Overall Impression: Your submission is thought-provoking and clearly passionate about rethinking traditional teaching methods. With minor refinements, it could serve as a standout model for gamified learning. Well done!
Rating: ★★★★☆ (4/5) – Strong potential with slight polishing.
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RE: Peer Evaluation Thread - active June 18 - June 30
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Good Day! Mr. @Hendra
It's feedback time:
Innovative Concept: Your focus on integrating board games into classroom learning is creative and aligns well with modern pedagogical strategies. Gamification can significantly boost student engagement and make abstract concepts more tangible.Collaborative Learning: Highlighting open-ended consequences and social competence through discussions is a strong point. This approach fosters critical thinking and teamwork, which are essential 21st-century skills.
Clear Intentions: Your work introduction effectively communicates the goal of inspiring fellow educators to explore gamification further. The emphasis on "ship-based games" (assuming this refers to game mechanics like progression or journeys) adds a unique twist.
Overall Impression: Your submission is thought-provoking and clearly passionate about rethinking traditional teaching methods. With minor refinements, it could serve as a standout model for gamified learning. Well done!
Rating: ★★★★☆ (4/5) – Strong potential with slight polishing.
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RE: Peer Evaluation Thread - active June 18 - June 30
@Hendra Sir, I really appreciate your great feedback! Thankyou so much for watching and evaluation my work.
Regards,
Ms. Noor Fatima -
RE: Click to have the E-Teach forum at hand
Thankyou Dear Ana for making it easy!
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RE: Importance of resource person before and during teaching
Such an insightful thought about resourceful person.
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RE: Fostering Interdisciplinary Learning: Preparing Students for a Holistic Future through Science, Arts, and Technology Integration
@MARIY0b647d9a23 said in Fostering Interdisciplinary Learning: Preparing Students for a Holistic Future through Science, Arts, and Technology Integration:
What role will interdisciplinary learning (e.g., combining science, arts, and technology) play in future education, and how can educators foster this kind of holistic skill development?
By blending science, arts, and technology, we help students develop real-world skills like problem-solving, creativity, and critical thinking. I love using simple STEAM projects to connect subjects and keep students engaged.
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Teaching in the 21st Century: Are We Preparing Students for the Future or the Past?
As educators, we’re not just teaching content—we’re shaping the future. Teaching in the 21st century means our role has evolved from knowledge providers to facilitators, guides, and innovators.
Today’s students need more than just subject knowledge—they need critical thinking, collaboration, creativity, communication, and digital literacy. In my own classroom, I’ve started focusing more on project-based learning, STEAM integration, and real-world problem-solving. It’s challenging, but the impact is real!
I’d love to hear from others: What changes have YOU made in your teaching to meet 21st-century needs?
Are there tools, strategies, or mindset shifts that have helped you the most?Let’s inspire each other by sharing how we’re preparing students not just for exams—but for life.