• Peer Evaluation Thread - active June 18 - June 30

    @Izzeddin-Qasem

    Excellent work on creating such an inclusive project like Faseeh! By using AI, voice-guided feedback, and assistive tools, it makes Arabic prosody learning accessible for both blind and sighted students. The thoughtful design truly reflects the spirit of equal education for all. Well done and good luck!

    Category: Inclusive Technology Practices
    Faseeh: Inclusive Arabic Language Learning

  • @Mishael-Naqash Absolutely inspiring work, your interview podcast on SDG Goal 4 Quality Education brilliantly highlights the power of social media in promoting girls' education. Your insights were thoughtful, impactful and deeply motivating. It's encouraging to see how digital platforms can be used for such meaningful advocacy. Keep leading the way for positive change.

  • @Nawres-Alabed thank you so much dear for your precious time to give feedback.

  • @HAZAR0c50a82765 Thank you very much. I thoroughly appreciate your comment. I liked your video as well. I thought your decision to allow students to choose how they present their final piece was very inclusive. I consider myself an artistic person and try to integrate visual art in the teaching of Physics. Your project was a source of inspiration for me. Great job!

  • @Moham323d135850 Thank you so much for you appreciating words. It really means a lot .to me.

    Tabassum Laghari
    Science Teacher
    Sindh, Pakistan

  • link text by @Hendra
    What a brilliant approach to teaching working capital and inventory management through gamification! "Blending Board Games into Lessons" is truly an innovative concept, and it's clear you put a lot of thought into it dear @Hendra . I particularly enjoyed the positive energy from your "PPTs" and the inclusion of open consequences for students, which I imagine fosters excellent critical thinking.
    My one suggestion for an even more impactful video would be to incorporate some classroom footage, rather than just pictures, to really showcase the student interaction and the game in full swing.
    overall, This is a genuinely great project!
    He got my vote.

    Regards,
    Oojala Tasneem (Pakistan)

    πŽβ±Ίπ—ƒΞ±α₯£Ξ± π“Ξ±π—Œπ“£π–Ύπ–Ύκ­‘

  • Play with Purpose by @Samia-mhad18

    Hi Ms. Samia! Allow me to post some feedback about your submission on gamification category. The best element of your submission and activities with your students is simplicity. It was such a delightful view to see how you successfully blended the struggles/challenges that your students facing in learning English, with the fact how fast they learn and master with controlling video games. Nothing will speed up the enthusiasm and excitement for students to learn than the ability to control and decide they feel will bring them closer to a winning spot.

    You also share the benefits or perhaps, the advantages of each apps you use with your students. The four apps you introduced and explained on the video are very helpful for other educators who might are looking for alternatives to insert or conduct gamification in their classes. So, thank you for that!

    The activities are also being broken down into easy steps that everyone could implement right-away. Again, the simplicity element in gamification activity is sometimes easier said than done, however you have implemented it elegantly. I love the honesty your students shared about their experience after one term doing gamification with you. Also, on your video, you actually mentioned something that could be overlooked by educators when they are about to design a gamification: focus on one skill each month. This is actually very crucial since gamification at times (especially with older students) would bring in several expected skills or contexts or sub-topics into its session, in which might deter the valuable objective of the activity. Thank you for such reminder that it is important to achieve one skill from the gamification session than just throwing several for students to master which could make them unfocused.

    I hope you will keep inspiring others to implement gamification activity in their classes, and I also hope you will keep creating interactive and fun learning sessions with your students. All the best, Ms Samia!

    Kind regards,

    Hendra