@Moham323d135850
An excellent and engaging way to teach students about the four seasons.The use of Images and then gamification made learning fun and interactive. The memory game was a creative and innovative idea that truly enhanced student participation and understanding.
Great Job Mohammed
Good luck
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Peer Evaluation Thread - active June 18 - June 30
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@TatianaSh I am writing this feedback for @Hendra
What an inspiring presentation, The idea of using board games to enhance concept learning in the classroom is both creative and impactful. The methods shared were not only practical but also highly engaging, and the action plans were wonderfully designed to support meaningful learning. A great resource for educators looking to explore innovative gamification techniques.
Good luck @Hendra -
Faiza's project "Explore, Play, Learn: Boost Your Vocabulary via Simulation Games" is an innovative one that combines the immersive power of simulation games with language learning.
The teacher skillfully showcased the use of simulation games to turn vocabulary acquisition into an engaging and interactive adventure.
In this setting, learners can absorb vocabulary organically through context and repetition.
Learning process seems easy.
Her method enhances vocabulary retention, making it quicker, more profound, and more enjoyable than flashcards or textbooks. Thanks, Faiza, for that; I support your project by vote
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@HAZAR0c50a82765
What a wonderful and inspiring initiative! Introducing students to various ways of representing reality in art from realistic to imaginative using digital tools like smartphones and free editing apps is a brilliant way to blend creativity with technology. This approach not only enhances artistic expression but also equips students with modern digital skills. Well done Dear -
Tabbasum flipped classroom project on buffer solutions is a brilliant way to make chemistry engaging!
She used role plays, real-life examples, and reflections to turn an abstract concept into something relatable and fun.
I noticed how her students have fun learning through role-playing and real life reflection and this helping them grasp buffers in a memorable and joyful way.
I think Itβs student-centered, creative, and effective for fostering a deeper love for science.
She get my vote
Best of luck Tabbasum -
Excellent work on creating such an inclusive project like Faseeh! By using AI, voice-guided feedback, and assistive tools, it makes Arabic prosody learning accessible for both blind and sighted students. The thoughtful design truly reflects the spirit of equal education for all. Well done and good luck!
Category: Inclusive Technology Practices
Faseeh: Inclusive Arabic Language Learning -
@Mishael-Naqash Absolutely inspiring work, your interview podcast on SDG Goal 4 Quality Education brilliantly highlights the power of social media in promoting girls' education. Your insights were thoughtful, impactful and deeply motivating. It's encouraging to see how digital platforms can be used for such meaningful advocacy. Keep leading the way for positive change.
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@Nawres-Alabed thank you so much dear for your precious time to give feedback.
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Samia in her Project "Play with purpose" gave a great example of learning with fun activities and purpose. I really loved how this project helped rural students overcome their fear of speaking English. Through fun games and the use of ClassDojo and other apps, it made learning become more exciting and enjoyable. It not only improved their language skills but also boosted their confidence, teamwork, and emotional strength.
Ateeque Soomro
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@HAZAR0c50a82765 Thank you very much. I thoroughly appreciate your comment. I liked your video as well. I thought your decision to allow students to choose how they present their final piece was very inclusive. I consider myself an artistic person and try to integrate visual art in the teaching of Physics. Your project was a source of inspiration for me. Great job!
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@Moham323d135850 Thank you so much for you appreciating words. It really means a lot .to me.
Tabassum Laghari
Science Teacher
Sindh, Pakistan -
link text by @Hendra
What a brilliant approach to teaching working capital and inventory management through gamification! "Blending Board Games into Lessons" is truly an innovative concept, and it's clear you put a lot of thought into it dear @Hendra . I particularly enjoyed the positive energy from your "PPTs" and the inclusion of open consequences for students, which I imagine fosters excellent critical thinking.
My one suggestion for an even more impactful video would be to incorporate some classroom footage, rather than just pictures, to really showcase the student interaction and the game in full swing.
overall, This is a genuinely great project!
He got my vote.Regards,
Oojala Tasneem (Pakistan)πβ±ΊπΞ±α₯£Ξ± πΞ±ππ£πΎπΎκ
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Play with Purpose by @Samia-mhad18
Hi Ms. Samia! Allow me to post some feedback about your submission on gamification category. The best element of your submission and activities with your students is simplicity. It was such a delightful view to see how you successfully blended the struggles/challenges that your students facing in learning English, with the fact how fast they learn and master with controlling video games. Nothing will speed up the enthusiasm and excitement for students to learn than the ability to control and decide they feel will bring them closer to a winning spot.
You also share the benefits or perhaps, the advantages of each apps you use with your students. The four apps you introduced and explained on the video are very helpful for other educators who might are looking for alternatives to insert or conduct gamification in their classes. So, thank you for that!
The activities are also being broken down into easy steps that everyone could implement right-away. Again, the simplicity element in gamification activity is sometimes easier said than done, however you have implemented it elegantly. I love the honesty your students shared about their experience after one term doing gamification with you. Also, on your video, you actually mentioned something that could be overlooked by educators when they are about to design a gamification: focus on one skill each month. This is actually very crucial since gamification at times (especially with older students) would bring in several expected skills or contexts or sub-topics into its session, in which might deter the valuable objective of the activity. Thank you for such reminder that it is important to achieve one skill from the gamification session than just throwing several for students to master which could make them unfocused.
I hope you will keep inspiring others to implement gamification activity in their classes, and I also hope you will keep creating interactive and fun learning sessions with your students. All the best, Ms Samia!
Kind regards,
Hendra
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@HAZAR0c50a82765 Thank you for your kind words and encouragement. It can be pretty challenging to find the most suitable idea or activity for gamification for the older students. They are not only looking for the fun but the technicality that can challenge their thinking process. It should be simple to learn but challenging to master.
I hope that I can find more ideas to bring gamification into learning with my students.
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@Samia-mhad18 thank you so much for such encouraging feedback, I am working on online games integrations since 2020 this was my research consent as well I have performed experimental studies in different school, I have published my research article on this as well.
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@Oojala-Tasneem Thank you so much for your feedback, Ms! It had become my focus to find activity where my students (in business finance) would see the consequences of their analysis and decisions in real time. I am just glad that they could feel it from one round to another.
Yes, thank you for pointing that out, I actually have the same thoughts, that it should be accompanied by more classroom footage rather than just still images. I will keep that in mind! Thank you and have a good one!
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@Moham323d135850
Much appreciated -
@Nawres-Alabed I want to appreciate your idea about learning history technically.i t's true that students usually shy away from history and dates, but you have done an excellent job of motivating them by using gamification along with a strong historical point of view. Your project also showed great coordination with the students in the classroom. It's really appreciated.
ZAKIA SOOMRO
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@Samia-mhad18 hello dear samia. I want to share about your project something that you deserve.This is a wonderful project! Using games to teach both English and emotions is a smart and fun idea. It really helps students learn better and enjoy more. Best of luck
ZAKIA SOOMRO
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Feedback for Mr. @Hendra Senjoyaβs Submission β βGamification: Blending Boardgames into Lessonsβ
Innovative Concept: Your focus on integrating board games into classroom learning is creative and aligns well with modern pedagogical strategies. Gamification can significantly boost student engagement and make abstract concepts more tangible.
Collaborative Learning: Highlighting open-ended consequences and social competence through discussions is a strong point. This approach fosters critical thinking and teamwork, which are essential 21st-century skills.
Clear Intentions: Your work introduction effectively communicates the goal of inspiring fellow educators to explore gamification further. The emphasis on "ship-based games" (assuming this refers to game mechanics like progression or journeys) adds a unique twist.
Overall Impression: Your submission is thought-provoking and clearly passionate about rethinking traditional teaching methods. With minor refinements, it could serve as a standout model for gamified learning. Well done!
Rating: β β β β β (4/5) β Strong potential with slight polishing.