• "Play with purpose" Gamifying SEL in EFL using digital tools

    Have you ever noticed how quickly children master video games controls but struggle to remember English vocabulary? What if learning English felt like palying a video games? What if students begged to practice grammar and vocabulary? What if we could help them develop kindness, teamwork and cofidence?
    That exactly what my project "Play with purpose" is all about using digital tools like blooket, baamboozle, classdojo, nearpod, wordwall, etc to teach English as a Foreign Language while nurturing Social Emotional Skills.

    In my context, in Tunisia and especially when I talk about my students because they study in a rural school so learning English is difficult for them and my students here struggle with fair of speaking, no motivation because they have not the chance to practice English outside the classroom.

    So by using digital tools for gamification in my teaching process transforms the experience of learning English as a foreign language into something engaging, interactive, and effective, all while promoting social-emotional skills in my classroom. Through my project "Play with purpose", I successfully cultivated my students language abilities, emotional intelligence, teamwork, and critical thinking in an enjoyable, student-centred way.

    My fun digital toolkits are:
    -Blooket; For interactive games with rewards and competition and this turns vocabulary into team adventures. This funny tool encourages communication and enhance self-confidence among students.

    -Wordwall; Teaches garmmar and vocabulary funny and builds emotion words, this tool lets students track progress, building confidence and self-awareness.

    -Baamboozle; Team quizzes for vocabulary and grammar review. his tool renforce teamwork.

    -ClassDojo; For speaking challenges, students here can post voice notes, correct mistakes of posted sentences full of mistakes, and studens can turn English learning into a daily or weekly quests for examle solving a word puzzle and here we can enhance students student's speaking, reading and spelling skills. this funny tool reinforce responsibilityand mindset by awarding points for positive behaviors.
    And others like Kahoot and Nearpod.

    My implementation steps are:

    • Identify objective.
    • Choose tool and match activity to digital tool strength.
    • Design activities; Incorporate competitions, rewards and collaboration.
    • Provide instructions, monitors and feedbacks; ensure students understand rules and goals, track engagement and adjust as needed.

    Impact on my students:
    My students show greater confidence and self-esteem. They are more willing to participate. I observed a 70% reduction in classroom conflicts, 80% of my students can express their emotions using English Language, 99% of my students felt happy during my English classroom.

    My experience of gamifying EFL through fostering SEL using digital tools turns language learning into an emotionally aware, engaging experience. By using digital tools, I effectively design engaging, enjoyable lessons that enhance English skills and life skills

    At its heart this is not about technology , it's about remembering that behind every stuggling English learner is a chlid who laps to play.

  • @Mhadh1852fc66c3 dear it's appreciated that you try to facilitate them. It will grow their mind to remember new words on daily basis. Such activities will develop research thinking in their minds resulting will be new things would be crossed from their eyes which can increase their learning. ๐Ÿ‘

    ZAKIA SOOMRO
    (๐•ญ๐–Š๐–‘๐–Ž๐–Š๐–›๐–Š ๐–Ž๐–“ ๐–ž๐–”๐–š๐–—๐–˜๐–Š๐–‘๐–‹)

  • @Mhadh1852fc66c3 This involves designing activities, challenges, and narratives within digital games that specifically target SEL competencies like self-awareness, self-management, social awareness, relationship skills, and responsible decision-making.

  • @Mhadh1852fc66c3
    It's great that you're addressing the specific challenges your students face, such as fear of speaking and lack of motivation. Gamification can be a powerful tool to boost confidence and enthusiasm for learning.

    Some potential benefits of your approach include:

    1. Increased student engagement and motivation
    2. Improved language skills through interactive practice
    3. Development of social-emotional skills like kindness, teamwork, and confidence
    4. Personalized learning experiences through digital tools
  • @Mhadh1852fc66c3 "Your 'Play with purpose' project is innovative and effective in making English learning engaging and fun while promoting social-emotional skills. By leveraging digital tools like Blooket and Wordwall, you're creating a student-centered environment that fosters language abilities, teamwork, and emotional intelligence."

  • @Mhadh1852fc66c3
    What a meaningful and innovative approach! ๐ŸŒŸ Your project "Play with Purpose" truly reflects the power of combining gamification and social-emotional learning to create a positive, engaging EFL environment especially for students in rural settings. I loved how you used tools like Blooket, Wordwall, Baamboozle, and ClassDojo not just to teach English, but also to build confidence, teamwork, and emotional intelligence.

    The statistics you shared like 70% conflict reduction and 99% happiness during class are remarkable! Your step-by-step strategy is inspiring and practical. Thank you for reminding us that behind every struggling learner is a child who wants to enjoy learning. Keep up the amazing work! ๐Ÿ’–๐Ÿ‘

  • @Mhadh1852fc66c3
    What a meaningful and innovative approach! ๐ŸŒŸ Your project "Play with Purpose" truly reflects the power of combining gamification and social-emotional learning to create a positive, engaging EFL environment especially for students in rural settings. I loved how you used tools like Blooket, Wordwall, Baamboozle, and ClassDojo not just to teach English, but also to build confidence, teamwork, and emotional intelligence.

    The statistics you shared like 70% conflict reduction and 99% happiness during classare remarkable! Your step-by-step strategy is inspiring and practical. Thank you for reminding us that behind every struggling learner is a child who wants to enjoy learning. Keep up the amazing work! ๐Ÿ’–๐Ÿ‘

  • Your project "Play with Purpose" is a powerful and inspiring initiative that brings Social Emotional Learning (SEL) into English as a Foreign Language (EFL) classrooms through the joy of gamified digital tools. In rural Tunisian contexts, where motivation, confidence, and access to English outside the classroom are limited, your approach transforms learning into a fun, collaborative journey. By integrating tools like Blooket, Wordwall, ClassDojo, and others, you foster not only language acquisition but also vital life skills like teamwork, empathy, self-awareness, and resilience. With clear objectives, well-matched digital platforms, and thoughtful feedback, you're crafting a student-centered environment where children are eager to learnโ€”and grow. That's purposeful play at its best. ๐ŸŽฎ๐Ÿ“š๐Ÿ’ก

    "Empowering students through engaging education, fostering environmental consciousness, and advancing scientific literacy. Committed to shaping future leaders in Life and Earth Sciences."

  • @Mhadh1852fc66c3
    Your idea is both inspiring and impactful!
    What if learning English felt like playing a video game?
    What if students begged to practice grammar and vocabulary?
    What if we could help them develop kindness, teamwork, and confidence at the same time?