@Mhadh1852fc66c3 Thank you so much for truly understanding my project and its purpose. You beautifully explained exactly what I had in mind. Now, with creative and new approaches, maths is becoming fun and engaging From confusion to clarity with least resources . Children now have a chance to enjoy learning, and that means a lot to me. Sincere thanks for making complex things sound so simple and turning stress into smiles!
-
Peer Evaluation Thread - active June 18 - June 30
ZAKIA SOOMRO
(πππππππ ππ ππππππππ) -
@TatianaSh
@HAZAR0c50a82765
Dear HAZAR, Hopefully you have good time and now enjoying your summer vactions
.I've seen you project,
FROM REAL TO VIRTUAL: RE-IMAGININ REALITY THROUGH DIGITAL ART:
Its really inspiring and eye-capturing project. Using of smart phones as digital tool is really a great approach , I can resonate with this because this device is also creating major visible impact on students learning. your approach to transform real object into artistic version is immensly superub and applicable. this project is definetly developing students abilities of creativity, collaboration, and critical thinking. This project will help students to observe their surrounding more deeper and create some beautiful abstract. I loved all project shown in the video but a YATCH and a HUMAN HEAD reading book inspired me alot. The project also sounds good because the educator voice is full of enthusiam and excitement of teaching their students a sustainable quality education that meet the parametres of sustainable development goals.
Wish you best for your project, and your shining teaching practices.WARM REGARDS
SAMREEN TAHIR"Shaping young minds and empowering girls to become emotionally and financially independent".
-
- list itemRe: Peer Evaluation Thread - active June 18 - June 30
Good Day! Mr. @Hendra
It's feedback time:
Innovative Concept: Your focus on integrating board games into classroom learning is creative and aligns well with modern pedagogical strategies. Gamification can significantly boost student engagement and make abstract concepts more tangible.Collaborative Learning: Highlighting open-ended consequences and social competence through discussions is a strong point. This approach fosters critical thinking and teamwork, which are essential 21st-century skills.
Clear Intentions: Your work introduction effectively communicates the goal of inspiring fellow educators to explore gamification further. The emphasis on "ship-based games" (assuming this refers to game mechanics like progression or journeys) adds a unique twist.
Overall Impression: Your submission is thought-provoking and clearly passionate about rethinking traditional teaching methods. With minor refinements, it could serve as a standout model for gamified learning. Well done!
Rating: β β β β β (4/5) β Strong potential with slight polishing.
-
@Syakt513fd9bea8
Thank you so much for your appreciation. -
@Mhadh1852fc66c3
I truly appreciate and admire this project! βPlay with Purposeβ is a meaningful and innovative approach that combines gamification with Social-Emotional Learning (SEL) to teach English as a Foreign Language in an engaging and inclusive way. I really like the concept of using fun and interactive digital tools like Blooket, Baamboozle, Wordwall, ClassDojo, and Nearpod to boost students' confidence, communication, and emotional intelligence. Itβs inspiring how the project is designed specifically to meet the needs of rural students in Tunisia, who often lack opportunities to practice English and struggle with motivation and fear of speaking.
The implementation strategy is clear, practical, and focused on student engagement through collaboration, rewards, and creative challenges. I especially admire the way this project goes beyond academics and focuses on the childβs emotional well-being. The results you sharedβsuch as the significant reduction in classroom conflicts and the high level of student happinessβare truly impressive. This project is a wonderful reminder that behind every struggling learner is a child who learns best through play, encouragement, and joy. Well done!
Category: Gamification
"Play with purpose" Gamifying SEL in EFL using digital tools -
@Moham323d135850
An excellent and engaging way to teach students about the four seasons.The use of Images and then gamification made learning fun and interactive. The memory game was a creative and innovative idea that truly enhanced student participation and understanding.
Great Job Mohammed
Good luck -
@TatianaSh I am writing this feedback for @Hendra
What an inspiring presentation, The idea of using board games to enhance concept learning in the classroom is both creative and impactful. The methods shared were not only practical but also highly engaging, and the action plans were wonderfully designed to support meaningful learning. A great resource for educators looking to explore innovative gamification techniques.
Good luck @Hendra -
Faiza's project "Explore, Play, Learn: Boost Your Vocabulary via Simulation Games" is an innovative one that combines the immersive power of simulation games with language learning.
The teacher skillfully showcased the use of simulation games to turn vocabulary acquisition into an engaging and interactive adventure.
In this setting, learners can absorb vocabulary organically through context and repetition.
Learning process seems easy.
Her method enhances vocabulary retention, making it quicker, more profound, and more enjoyable than flashcards or textbooks. Thanks, Faiza, for that; I support your project by vote
-
@HAZAR0c50a82765
What a wonderful and inspiring initiative! Introducing students to various ways of representing reality in art from realistic to imaginative using digital tools like smartphones and free editing apps is a brilliant way to blend creativity with technology. This approach not only enhances artistic expression but also equips students with modern digital skills. Well done Dear -
Tabbasum flipped classroom project on buffer solutions is a brilliant way to make chemistry engaging!
She used role plays, real-life examples, and reflections to turn an abstract concept into something relatable and fun.
I noticed how her students have fun learning through role-playing and real life reflection and this helping them grasp buffers in a memorable and joyful way.
I think Itβs student-centered, creative, and effective for fostering a deeper love for science.
She get my vote
Best of luck Tabbasum -
Excellent work on creating such an inclusive project like Faseeh! By using AI, voice-guided feedback, and assistive tools, it makes Arabic prosody learning accessible for both blind and sighted students. The thoughtful design truly reflects the spirit of equal education for all. Well done and good luck!
Category: Inclusive Technology Practices
Faseeh: Inclusive Arabic Language Learning -
@Mishael-Naqash Absolutely inspiring work, your interview podcast on SDG Goal 4 Quality Education brilliantly highlights the power of social media in promoting girls' education. Your insights were thoughtful, impactful and deeply motivating. It's encouraging to see how digital platforms can be used for such meaningful advocacy. Keep leading the way for positive change.
-
Voted for @Syakt513fd9bea8 project is well excuted about teaching sound waves using traditional instrument and smart phone.
-
@Nawres-Alabed thank you so much dear for your precious time to give feedback.
-
@Samia-mhad18
Samia in her Project "Play with purpose" gave a great example of learning with fun activities and purpose. I really loved how this project helped rural students overcome their fear of speaking English. Through fun games and the use of ClassDojo and other apps, it made learning become more exciting and enjoyable. It not only improved their language skills but also boosted their confidence, teamwork, and emotional strength.Ateeque Soomro
-
@HAZAR0c50a82765 Thank you very much. I thoroughly appreciate your comment. I liked your video as well. I thought your decision to allow students to choose how they present their final piece was very inclusive. I consider myself an artistic person and try to integrate visual art in the teaching of Physics. Your project was a source of inspiration for me. Great job!
-
@Moham323d135850 Thank you so much for you appreciating words. It really means a lot .to me.
Tabassum Laghari
Science Teacher
Sindh, Pakistan -
link text by @Hendra
What a brilliant approach to teaching working capital and inventory management through gamification! "Blending Board Games into Lessons" is truly an innovative concept, and it's clear you put a lot of thought into it dear @Hendra . I particularly enjoyed the positive energy from your "PPTs" and the inclusion of open consequences for students, which I imagine fosters excellent critical thinking.
My one suggestion for an even more impactful video would be to incorporate some classroom footage, rather than just pictures, to really showcase the student interaction and the game in full swing.
overall, This is a genuinely great project!
He got my vote.Regards,
Oojala Tasneem (Pakistan)πβ±ΊπΞ±α₯£Ξ± πΞ±ππ£πΎπΎκ
-
Play with Purpose by @Samia-mhad18
Hi Ms. Samia! Allow me to post some feedback about your submission on gamification category. The best element of your submission and activities with your students is simplicity. It was such a delightful view to see how you successfully blended the struggles/challenges that your students facing in learning English, with the fact how fast they learn and master with controlling video games. Nothing will speed up the enthusiasm and excitement for students to learn than the ability to control and decide they feel will bring them closer to a winning spot.
You also share the benefits or perhaps, the advantages of each apps you use with your students. The four apps you introduced and explained on the video are very helpful for other educators who might are looking for alternatives to insert or conduct gamification in their classes. So, thank you for that!
The activities are also being broken down into easy steps that everyone could implement right-away. Again, the simplicity element in gamification activity is sometimes easier said than done, however you have implemented it elegantly. I love the honesty your students shared about their experience after one term doing gamification with you. Also, on your video, you actually mentioned something that could be overlooked by educators when they are about to design a gamification: focus on one skill each month. This is actually very crucial since gamification at times (especially with older students) would bring in several expected skills or contexts or sub-topics into its session, in which might deter the valuable objective of the activity. Thank you for such reminder that it is important to achieve one skill from the gamification session than just throwing several for students to master which could make them unfocused.
I hope you will keep inspiring others to implement gamification activity in their classes, and I also hope you will keep creating interactive and fun learning sessions with your students. All the best, Ms Samia!
Kind regards,
Hendra
-
@HAZAR0c50a82765 Thank you for your kind words and encouragement. It can be pretty challenging to find the most suitable idea or activity for gamification for the older students. They are not only looking for the fun but the technicality that can challenge their thinking process. It should be simple to learn but challenging to master.
I hope that I can find more ideas to bring gamification into learning with my students.