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    Best posts made by Samia.mhad18

    • "Play with purpose" Gamifying SEL in EFL using digital tools

      Have you ever noticed how quickly children master video games controls but struggle to remember English vocabulary? What if learning English felt like palying a video games? What if students begged to practice grammar and vocabulary? What if we could help them develop kindness, teamwork and cofidence?
      That exactly what my project "Play with purpose" is all about using digital tools like blooket, baamboozle, classdojo, nearpod, wordwall, etc to teach English as a Foreign Language while nurturing Social Emotional Skills.

      In my context, in Tunisia and especially when I talk about my students because they study in a rural school so learning English is difficult for them and my students here struggle with fair of speaking, no motivation because they have not the chance to practice English outside the classroom.

      So by using digital tools for gamification in my teaching process transforms the experience of learning English as a foreign language into something engaging, interactive, and effective, all while promoting social-emotional skills in my classroom. Through my project "Play with purpose", I successfully cultivated my students language abilities, emotional intelligence, teamwork, and critical thinking in an enjoyable, student-centred way.

      My fun digital toolkits are:
      -Blooket; For interactive games with rewards and competition and this turns vocabulary into team adventures. This funny tool encourages communication and enhance self-confidence among students.

      -Wordwall; Teaches garmmar and vocabulary funny and builds emotion words, this tool lets students track progress, building confidence and self-awareness.

      -Baamboozle; Team quizzes for vocabulary and grammar review. his tool renforce teamwork.

      -ClassDojo; For speaking challenges, students here can post voice notes, correct mistakes of posted sentences full of mistakes, and studens can turn English learning into a daily or weekly quests for examle solving a word puzzle and here we can enhance students student's speaking, reading and spelling skills. this funny tool reinforce responsibilityand mindset by awarding points for positive behaviors.
      And others like Kahoot and Nearpod.

      My implementation steps are:

      • Identify objective.
      • Choose tool and match activity to digital tool strength.
      • Design activities; Incorporate competitions, rewards and collaboration.
      • Provide instructions, monitors and feedbacks; ensure students understand rules and goals, track engagement and adjust as needed.

      Impact on my students:
      My students show greater confidence and self-esteem. They are more willing to participate. I observed a 70% reduction in classroom conflicts, 80% of my students can express their emotions using English Language, 99% of my students felt happy during my English classroom.

      My experience of gamifying EFL through fostering SEL using digital tools turns language learning into an emotionally aware, engaging experience. By using digital tools, I effectively design engaging, enjoyable lessons that enhance English skills and life skills

      At its heart this is not about technology , it's about remembering that behind every stuggling English learner is a chlid who laps to play.

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • Programming an EMOS to teach English to primary students in a fun, interactive way

      An EMOS car robot:
      can be innovatively programmed to educate primary students in English by integrating movement, emotions, and engaging language activities.

      To develop an emotional vocabulary, educators can program the car to show various emoji expressions (e.g., happy, sad, surprised) and pose questions to students such as "What is the robot's emotion?".

      The car can be transformed into a storytelling device by setting it to halt at various spots (such as a "forest" or "castle" created from classroom items) and encouraging students to recount sections of a story in English.

      Obstacle courses can emphasize prepositions ("Drive beneath the bridge!") or antonyms ("Turn left if ‘large’ is the answer!").

      For responses, the vehicle can celebrate with lights and sounds for right answers or motivate retries for errors.

      A basic toy car paired with emotion cards can create comparable engagement, even in the absence of sophisticated technology.

      -->This method transforms English learning into an engaging, interactive, and enjoyable experience, assisting young learners in associating words with emotions and actions.
      Did you use those funny cars in your classroom?

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Get to know your fellow Forum members and tell us a bit about yourself in this discussion!

      Hello I am Samia MHADHBI a primary teacher from Tunisia. My project entitled "Play with purpose" and it's about how gamification using digital tools is a powerful tool to teach English as a Foreign Language for elementary students in Tunisia while nurturing Social Emotional skills.

      posted in Our forum community
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Abeer696f5f5f43

      Through her project "Turning Trash into Treasure: Using Social Media to Spark Innovation,"

      Abeer showcased her significant concern for Pakistan’s environment by mentoring students in examining issues related to pollution, waste management, and sustainable practices.

      Her commitment shone through as she motivated them to create inventive eco-friendly business ideas, transforming environmental issues into chances for constructive change.

      Establishing a private class channel for her students to promote and showcase on social media, she engaged her students in practical learning while also increasing awareness among a wider audience, motivating others to act.

      Her work demonstrates a deep dedication to fostering environmentally aware citizens and entrepreneurs capable of aiding in the creation of a cleaner, greener Pakistan.

      She got my vote;

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @ateeque-soomro

      Mr. Ateeque Soomro's project "Numbers at Work: Life Lessons Through Math" brings numbers to life in an engaging way.
      He brought students to math by addressing real-world challenges in an engaging, multi-tiered classroom.
      I strongly suggest starting with an animated video at home to introduce fundamental math concepts, equipping students to use their skills in practical, group activities in class.
      --->This creative method not only improves mathematical comprehension but also fosters important social and emotional abilities. They foster leadership, communication, and compassion

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Faiza4288c7d8b7

      Faiza's project "Explore, Play, Learn: Boost Your Vocabulary via Simulation Games" is an innovative one that combines the immersive power of simulation games with language learning.

      The teacher skillfully showcased the use of simulation games to turn vocabulary acquisition into an engaging and interactive adventure.

      In this setting, learners can absorb vocabulary organically through context and repetition.

      Learning process seems easy.

      Her method enhances vocabulary retention, making it quicker, more profound, and more enjoyable than flashcards or textbooks. Thanks, Faiza, for that; I support your project by vote

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Tabbasum

      Tabbasum flipped classroom project on buffer solutions is a brilliant way to make chemistry engaging!

      She used role plays, real-life examples, and reflections to turn an abstract concept into something relatable and fun.

      I noticed how her students have fun learning through role-playing and real life reflection and this helping them grasp buffers in a memorable and joyful way.

      I think It’s student-centered, creative, and effective for fostering a deeper love for science.
      She get my vote
      Best of luck Tabbasum

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Zakiasoomro

      I really like Zakia Soomro project

      She led a groundbreaking initiative that taught the factorization of algebraic expressions through AI tools, showcasing how affordable resources could improve math education.

      By incorporating these user-friendly technologies into her lessons, she not only made complex algebra concepts easier but also sparked students' enthusiasm for AI applications.

      Her method effectively connected conventional mathematics with contemporary technology, demonstrating AI's worth in education even in resource-poor environments while providing students with skills for the future.
      Best of Luck Zakia

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Offline educational tools or websites

      You're completely correct in getting ready for internet disruptions and his is a wise strategy that more educators ought to implement

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Lifelong learning and skills development

      Absolutely;

      The future is for flexible learners, people who can discard old knowledge, acquire new skills, and create innovative solutions.

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Use of social media can enhance communication skills and increase students engagement

      Hello I fully agree with your point but can show us some cases from your experience and the impact of using social media on your sudents

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Creativity in the Classroom: How Are You Cultivating Young Innovators? Post:

      Hello;
      You are entirely correct; students have various learning styles, and a universal method frequently causes some to struggle while others lose interest.
      As teachers, we need to recognize and address these differences to enhance learning.
      Drawing from my experience, at the start of the academic year, I aim to recognize Learning Styles in my Classroom to evaluate the ways my students learn most effectively.
      I provide them with a questionnaire; for instance, I attempt to incorporate visual, auditory, and kinesthetic activities. after that, I categorize them.
      After learning my students' preferences, I make an effort to adapt my teaching techniques to suit their learning styles.

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Bakht54a5e4eb47
      Among the flipped classroom projects, I found Bakhtawar's "Computer Science (Android Development)" project particularly enjoyable.

      She leveraged Google Classroom, a fantastic resource for executing the flipped classroom approach, particularly in the context of app development. She provided students with links and videos related to app development.

      Throughout the class, she detailed the app development process in a step-by-step manner and assisted the students as they utilized their prior knowledge to independently create functional apps.
      Andi this approach allows students to learn more quickly, participate in hands-on programming, and get instant feedback, helping them rapidly create real-world applications that improve their comprehension.
      The initiative is innovative, creative, emphasizing the scientific, practical, and socio-emotional dimensions of the learner.
      I appreciate her efforts, and she got my vote.

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18
    • RE: Peer Evaluation Thread - active June 18 - June 30

      @Oojala-Tasneem

      Among online collaborative projects I was truly impressed by Oojala Tasneem's project "Cross-Cultural Exchange Session between Pakistani and Japanese Students" for many reasons:

      • Firstly this cross-cultural Zoom exchange between Pakistani and Japanese students exemplifies a creative and significant educational project that successfully spans geographical and cultural gaps.

      • Secondly, I believe this endeavor promotes substantial intercultural comprehension in a world that is becoming more globalized.

      • In addition to that, utilizing Zoom's interactive tools converts what might be a passive cultural showcase into an engaging, student-focused dialogue that encourages active listening and shared learning.

      • Moreover the project's emphasis on conversation instead of lectures guarantees that participants enhance their abilities such as cross-cultural communication, empathy, and teamwork in problem-solving, despite numerous obstacles like language differences and scheduling conflicts.

      ----> I believe the true value of this initiative lies in its capacity to transcend theoretical multicultural education, fostering genuine human connections where students not only study another culture but also develop personal relationships with their international counterparts.

      So she got my vote

      posted in 3.0 Teaching in the 21st Century Competition
      Samia.mhad18S
      Samia.mhad18