@Syakt513fd9bea8 thank you so much dear
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Peer Evaluation Thread - active June 18 - June 30
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@Izzeddin-Qasem, Hello Sir, I have seen your project and really impressed by the App you are using in your classroom, truly shows the inclusivity and empathy for grade 11 learners. The cover page is also dominant. Wish you all the best!
Erum Zahid
Junior Elementary School Teacher
@ Government Girls High School Latifabad No. 10
Hyderabad, Sindh, PakistanContact: erum.zahid.04@gmail.com
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@Syakt513fd9bea8 said in Peer Evaluation Thread - active June 18 - June 30:
Hi @Zakiasoomro
I wanted to share my thoughts on your recent project. I absolutely love the idea of using a podcast before class! Allocating time for students to learn through a podcast prior to the actual lesson is both inspiring and reflects your dedication as a teacher.However, I noticed that while the video description mentions that "your project is about Factorization of Algebraic Expressions using AI tools," the introduction to these AI tools seemed to confuse some students, especially since it was their first time using them. Despite this confusion, it's encouraging to see that they still looked excited about the new learning opportunities that AI presents.
Overall, your commitment to innovative teaching methods is commendable, and I look forward to seeing how you can further develop these ideas in your future projects!Best regards,
Thank you so much dear educator for understanding my message in a very deep way.. Actually facilitated is always remained facilitated. As education is the right of every child, that's why I focus on that region's students who even always feel uncomfortable for taking step towards new plans of studies because of their lack of resources. I thought to encourage them, first their motivation towards the new technology is important. For that, they have to be comfortable to use it when no teacher is with them and they need quick guidance regarding any query.ZAKIA SOOMRO
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@TatianaSh
@HAZAR0c50a82765
Dear HAZAR, Hopefully you have good time and now enjoying your summer vactions
.I've seen you project,
FROM REAL TO VIRTUAL: RE-IMAGININ REALITY THROUGH DIGITAL ART:
Its really inspiring and eye-capturing project. Using of smart phones as digital tool is really a great approach , I can resonate with this because this device is also creating major visible impact on students learning. your approach to transform real object into artistic version is immensly superub and applicable. this project is definetly developing students abilities of creativity, collaboration, and critical thinking. This project will help students to observe their surrounding more deeper and create some beautiful abstract. I loved all project shown in the video but a YATCH and a HUMAN HEAD reading book inspired me alot. The project also sounds good because the educator voice is full of enthusiam and excitement of teaching their students a sustainable quality education that meet the parametres of sustainable development goals.
Wish you best for your project, and your shining teaching practices.WARM REGARDS
SAMREEN TAHIR"Shaping young minds and empowering girls to become emotionally and financially independent".
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@Syakt513fd9bea8
Thank you so much for your appreciation. -
@Moham323d135850
An excellent and engaging way to teach students about the four seasons.The use of Images and then gamification made learning fun and interactive. The memory game was a creative and innovative idea that truly enhanced student participation and understanding.
Great Job Mohammed
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@TatianaSh I am writing this feedback for @Hendra
What an inspiring presentation, The idea of using board games to enhance concept learning in the classroom is both creative and impactful. The methods shared were not only practical but also highly engaging, and the action plans were wonderfully designed to support meaningful learning. A great resource for educators looking to explore innovative gamification techniques.
Good luck @Hendra -
Faiza's project "Explore, Play, Learn: Boost Your Vocabulary via Simulation Games" is an innovative one that combines the immersive power of simulation games with language learning.
The teacher skillfully showcased the use of simulation games to turn vocabulary acquisition into an engaging and interactive adventure.
In this setting, learners can absorb vocabulary organically through context and repetition.
Learning process seems easy.
Her method enhances vocabulary retention, making it quicker, more profound, and more enjoyable than flashcards or textbooks. Thanks, Faiza, for that; I support your project by vote
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@HAZAR0c50a82765
What a wonderful and inspiring initiative! Introducing students to various ways of representing reality in art from realistic to imaginative using digital tools like smartphones and free editing apps is a brilliant way to blend creativity with technology. This approach not only enhances artistic expression but also equips students with modern digital skills. Well done Dear -
Tabbasum flipped classroom project on buffer solutions is a brilliant way to make chemistry engaging!
She used role plays, real-life examples, and reflections to turn an abstract concept into something relatable and fun.
I noticed how her students have fun learning through role-playing and real life reflection and this helping them grasp buffers in a memorable and joyful way.
I think Itβs student-centered, creative, and effective for fostering a deeper love for science.
She get my vote
Best of luck Tabbasum -
Excellent work on creating such an inclusive project like Faseeh! By using AI, voice-guided feedback, and assistive tools, it makes Arabic prosody learning accessible for both blind and sighted students. The thoughtful design truly reflects the spirit of equal education for all. Well done and good luck!
Category: Inclusive Technology Practices
Faseeh: Inclusive Arabic Language Learning -
@Mishael-Naqash Absolutely inspiring work, your interview podcast on SDG Goal 4 Quality Education brilliantly highlights the power of social media in promoting girls' education. Your insights were thoughtful, impactful and deeply motivating. It's encouraging to see how digital platforms can be used for such meaningful advocacy. Keep leading the way for positive change.
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@Nawres-Alabed thank you so much dear for your precious time to give feedback.
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@HAZAR0c50a82765 Thank you very much. I thoroughly appreciate your comment. I liked your video as well. I thought your decision to allow students to choose how they present their final piece was very inclusive. I consider myself an artistic person and try to integrate visual art in the teaching of Physics. Your project was a source of inspiration for me. Great job!
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@Moham323d135850 Thank you so much for you appreciating words. It really means a lot .to me.
Tabassum Laghari
Science Teacher
Sindh, Pakistan -
link text by @Hendra
What a brilliant approach to teaching working capital and inventory management through gamification! "Blending Board Games into Lessons" is truly an innovative concept, and it's clear you put a lot of thought into it dear @Hendra . I particularly enjoyed the positive energy from your "PPTs" and the inclusion of open consequences for students, which I imagine fosters excellent critical thinking.
My one suggestion for an even more impactful video would be to incorporate some classroom footage, rather than just pictures, to really showcase the student interaction and the game in full swing.
overall, This is a genuinely great project!
He got my vote.Regards,
Oojala Tasneem (Pakistan)πβ±ΊπΞ±α₯£Ξ± πΞ±ππ£πΎπΎκ
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Play with Purpose by @Samia-mhad18
Hi Ms. Samia! Allow me to post some feedback about your submission on gamification category. The best element of your submission and activities with your students is simplicity. It was such a delightful view to see how you successfully blended the struggles/challenges that your students facing in learning English, with the fact how fast they learn and master with controlling video games. Nothing will speed up the enthusiasm and excitement for students to learn than the ability to control and decide they feel will bring them closer to a winning spot.
You also share the benefits or perhaps, the advantages of each apps you use with your students. The four apps you introduced and explained on the video are very helpful for other educators who might are looking for alternatives to insert or conduct gamification in their classes. So, thank you for that!
The activities are also being broken down into easy steps that everyone could implement right-away. Again, the simplicity element in gamification activity is sometimes easier said than done, however you have implemented it elegantly. I love the honesty your students shared about their experience after one term doing gamification with you. Also, on your video, you actually mentioned something that could be overlooked by educators when they are about to design a gamification: focus on one skill each month. This is actually very crucial since gamification at times (especially with older students) would bring in several expected skills or contexts or sub-topics into its session, in which might deter the valuable objective of the activity. Thank you for such reminder that it is important to achieve one skill from the gamification session than just throwing several for students to master which could make them unfocused.
I hope you will keep inspiring others to implement gamification activity in their classes, and I also hope you will keep creating interactive and fun learning sessions with your students. All the best, Ms Samia!
Kind regards,
Hendra