An EMOS car robot:
can be innovatively programmed to educate primary students in English by integrating movement, emotions, and engaging language activities.
To develop an emotional vocabulary, educators can program the car to show various emoji expressions (e.g., happy, sad, surprised) and pose questions to students such as "What is the robot's emotion?".
The car can be transformed into a storytelling device by setting it to halt at various spots (such as a "forest" or "castle" created from classroom items) and encouraging students to recount sections of a story in English.
Obstacle courses can emphasize prepositions ("Drive beneath the bridge!") or antonyms ("Turn left if ‘large’ is the answer!").
For responses, the vehicle can celebrate with lights and sounds for right answers or motivate retries for errors.
A basic toy car paired with emotion cards can create comparable engagement, even in the absence of sophisticated technology.
-->This method transforms English learning into an engaging, interactive, and enjoyable experience, assisting young learners in associating words with emotions and actions.
Did you use those funny cars in your classroom?