• Can we provide both education and moral training to children through technologies?

    Based on my experience, this could be done via sessions with some real evidences. I am teaching CIE Business for AS/A Level, so there are always several occasions where I could share to my students some real unlawful practices in business world where the prepetrators use technologies as their main channel.

    Scamming and phishing are the most common to be found that related to our business context. I take it in three simple steps, the first one is that I show them the real cases involving some unlawful activities that used technology, then I shared with them the empathy and responsibility that one should show or do when such things happen, and lastly but not the least important, we discuss on how to stay safe and not become the victim of scamming and phishing.

    We have daily cases involving these two acts and mainly happen via WhatsApp, SMS, e-mail or links in social media.

    To equip them and also to answer the thread, I will share with my students about the uses of softwares, forums, and apps, that can help me to navigate safer on the internet. They are taught to be a responsible internet citizens by not forwarding hoaxes, illegitimate news, etc.

  • @Mariya-Rajpar interactive games and simulations can effectively introduce moral dilemmas to children, encouraging them to think critically about ethical choices and their potential outcomes. These scenarios can help children develop their moral reasoning and decision-making skills in a safe and engaging environment.

  • @Mariya-Rajpar Interactive scenarios encourage children to analyze situations, consider different perspectives, and form their own judgments, fostering their moral reasoning skills.

  • @Bakht54a5e4eb47 Interactive scenarios encourage children to analyze situations, consider different perspectives, and form their own judgments, fostering their moral reasoning skills.

  • @Sanaa Games provide a safe environment for children to experiment with different moral choices and learn from their experiences.

  • @Maryam-Jawed Moral dilemmas in games can serve as a starting point for discussions about ethical principles and values, both within the game and in real life.

  • @MARYA0a2be6467e presents scenarios where self-driving cars must make difficult decisions, prompting users to consider ethical principles like saving the most lives versus prioritizing passengers.

  • @Ridafatima95 are designed to teach ethics to young children by presenting situations related to manners, hygiene, and social interactions.

  • @Zymal492cb0cdb1 By using interactive games and simulations, educators and parents can help children develop a stronger understanding of morality and ethical decision-making, preparing them for real-life situations.

  • @Mariya-Rajpar Apps and animations like Moral Stories for Kids promote empathy, honesty, respect, and kindness.

  • @Mariya-Rajpar Games that simulate real-life scenarios help children make ethical decisions (e.g., choosing honesty over lying).

  • @Bakht54a5e4eb47 Channels that teach gratitude, respect, and inclusion can be used purposefully in class or at home.

  • @Sanaa Combine education and values (e.g., animated stories that teach science and kindness).

  • @TANIA2a4b8fae35 Let students create digital stories involving moral dilemmas and lessons.

  • @Maryam-Jawed Parental and teacher supervision is essential to guide the use of digital tools.

  • @MARYA0a2be6467e Content quality control to avoid harmful or biased material.

  • @Ridafatima95 Balance screen time with real-world moral experiences.

  • @Sanaa technology can deliver both academic education and moral training, but it must be used with intention, supervision, and ethical design.

  • @Shaista-Begum
    Absolutely! Technology is a powerful tool, but its impact depends on how we guide its use. With intentional planning and supervision, we can shape it to support both intellect and character.

  • @Shaista-Begum
    Well said! Moral training through technology is possible—but only when we design digital spaces that promote empathy, responsibility, and critical thinking, not just consumption.