@MAHNOOR-Ali In whole school steam activity you have to design an activity in which you can involve maximum students from every class. for example:
Grade 1: Made a circle on the board. Grade 2: Marked the center of the circle and its diameter. Grade 3: Measured the diameter and noted it down. Grade 4: Measured the circumference and measured it down. Grade 5: Divided the circumference with the diameter and noted down the answer.
Posts made by Yousr261edd71b8
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RE: STEAM Education: Changing Students Perspective
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RE: Artificial Intelligence a question mark?
@Partab-Kumar Those are really thought-provoking questions! AI definitely changes the way we learn and think, but I don’t believe it limits our brain’s natural abilities—rather, it shifts how we use them. AI can support critical thinking if used wisely, by providing information and perspectives that students then analyze and question. However, teaching emotional intelligence and empathy is still very much a human skill that AI can’t fully replicate. I think students today might be thinking differently—more digitally and visually—but not necessarily less critically. With proper guidance, we can absolutely train students to use AI as a powerful tool to boost their reasoning and creativity instead of replacing it. What do you think?
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RE: Empowering Teaching and Learning through SLO based planning
@MAHNOOR-Ali That’s a thoughtful reflection! SLO-based lesson planning truly adds clarity and purpose to teaching. When learning outcomes are clear and shared with students, it boosts their engagement and accountability. It also sharpens assessment, enabling tailored instruction and focused support. Plus, SLOs offer a valuable framework for teachers to reflect and improve their methods. Overall, this approach creates a more intentional and effective learning experience for everyone.
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RE: Using Non-Verbal Cues for Effective Classroom Control
@MAHNOOR-Ali Beautifully expressed! Non-verbal cues are indeed a powerful and often underrated classroom tool. A simple glance, gesture, or pause can guide behavior, maintain lesson flow, and keep the environment calm and focused. When students recognize and respond to these cues, it builds mutual respect and encourages self-awareness. Mastering this silent language truly transforms classroom management into a more positive and responsive experience.
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RE: Using Non-Verbal Cues for Effective Classroom Control
@ateeque-soomro Absolutely! Non-verbal communication, like gestures and eye contact, can positively impact students when used carefully. It helps manage the class, supports understanding, and builds strong connections, especially with shy or struggling learners.
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RE: Gamification In Education
@Imamuddin-Khaskh Absolutely right! Games are a powerful tool to capture students' attention and make learning enjoyable.
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RE: Gamification In Education
@Imamuddin-Khaskh said in Gamification In Education:
games are good, they attract students to pay more attention. while games take place in any subject, we should take care of the whole class and make sure that every student takes part in it.
participation of every student matters. -
RE: Gamification In Education
@Rafia-Khokhar Exactly! Games capture learners’ attention by making learning fun, interactive, and rewarding. This engagement is especially effective for younger learners or those with short attention spans, as it transforms abstract concepts into hands-on experiences. By turning lessons into challenges or adventures, games motivate students to participate actively, think critically, and retain information more effectively—all while enjoying the process.
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RE: Gamification In Education
@Engr-Zeeshan thankyou sir for encouraging me.
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RE: STEAM Education: Changing Students Perspective
@Burfatmukhtiar Beautifully said! STEAM is not just a model of education — it is the life of minds. It represents what we need to grow, what we think to solve, and how we express and innovate. Science gives us knowledge, technology connects us, engineering builds our world, arts inspire creativity, and mathematics helps us make sense of it all. Together, STEAM reflects the way our minds work—curious, logical, creative, and inventive. It's not just a way to learn; it’s a way to live, think, and shape the future.
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RE: STEAM Education: Changing Students Perspective
@Kalsoom Absolutely! Through STEAM, we can engage both teachers and learners, which is truly inspiring. When teachers enjoy the process of teaching—exploring, creating, and experimenting—it naturally leads to a more dynamic and creative classroom environment. This enthusiasm is contagious, sparking curiosity in students and encouraging them to think critically and explore concepts deeply. As a result, learning becomes an enjoyable and meaningful journey for everyone involved.
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RE: STEAM Education: Changing Students Perspective
@MAHNOOR-Ali STEAM education is an interdisciplinary approach to learning that integrates Science, Technology, Engineering, Arts, and Mathematics. It encourages critical thinking, creativity, problem-solving, and collaboration by connecting these subjects through real-world applications. Unlike traditional teaching methods, STEAM emphasizes hands-on learning and innovation, preparing students for future careers in a rapidly evolving, tech-driven world while fostering artistic expression and design thinking.
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RE: Education and AI
AI enables adaptive learning platforms that can tailor content to individual student needs. For example, a struggling student can receive extra support, while advanced learners can move ahead — all without overburdening teachers. This could be especially powerful for students with learning differences or in large classrooms.
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RE: Introduction
@Lubna8e2f861bdf welcome to the forum
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RE: STEAM Education: Changing Students Perspective
thanks.. yes students and teachers of Hyderabad are very enthusiastic and motivated towards learning with fun.
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RE: Gamification In Education
@hushabbcd08705b Exactly! It means using game elements—like points, badges, and challenges—to make learning more fun and interactive.
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RE: Teachers are the movers and shakers of the society
@Lubna8e2f861bdf said in Teachers are the movers and shakers of the society:
eachers play a vital role in reshaping the society. They just no teach subjects but they also paly important role in the Character building of the Teachers bring positive changes in the Through the dedication of the teachers students become responsible citizens. When they become responsible citizens so the society becomes prosperous. So it is the teacher who are the society change agents.
Teachers play a vital role in reshaping society. They don’t just teach academic subjects — they are instrumental in the character building of their students. Through their dedication, values, and example, teachers instill discipline, empathy, honesty, and responsibility in young minds.
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RE: Using Non-Verbal Cues for Effective Classroom Control
@Lubna8e2f861bdf Non-verbal cues are often more honest and immediate than spoken words. By becoming more aware and intentional about them, both teachers and students can create a more connected, responsive, and dynamic learning environment.