Gamification in the classroom to enhance the learning is very important and long lasting effective learning.
Components:
Award distribution to the toppers in the form of medals,trophies, badges,shields and other things that may be interesting and sometimes need of the students.
Benefits:
Gamification is the beneficial for all type of the students(specially slow learners) they become active, confident, encourage, competent,energetic,let them think to do the best.it enhances their skills, capabilities, creativity and thinking to achieve their goals through entertainment.it boosts their mentality, thinking also.they learn ethics to help each other's with collaboration.They learn patience and kindness when they can't win without any disappointed creates a pleasant environment in the classroom.
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Why I choose Gamifying in the classroom to enhance the students' learning
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@Noorulain-Khatri Nicely done dear. No doubt that games are more interesting but Inshallah You´ll get more best practices and more new ways of teaching from here. Stay tuned and connected dear, hope for the best.
RegardsZeeshan Mahboob
High School Teacher
Government Boys Higher Secondary School Dando
Taluka Tando Ghulam Hyder
District Tando Muhammad Khan
Province of Sindh
Pakistan
Cell # 0092 336 214 9427
email: kingasadking921@gmail.com -
@Noorulain-Khatri Thank you for your insights on gamification. I agree it’s effective, especially for slow learners, and incorporating technology can enhance the experience further. Your focus on ethics and collaboration is valuable, and I look forward to applying these strategies in my classroom..
Shazia Baloch
JEST Teacher
Address: Sindh Pakistan -
Surely, By implementing these components and leveraging the benefits of gamification, educators can create a dynamic and effective learning experience that not only enhances academic performance but also nurtures important life skills and positive attitudes in students.
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Hi @Noorulain-Khatri
Hope everything is going well.Gamification in the classroom is a powerful tool for enhancing and sustaining effective learning for my students with autism. By incorporating components such as awarding medals, trophies, badges, and other incentives, my students are motivated to engage more actively in their education and behavior. This approach benefits all students, particularly slow learners, by boosting their confidence, encouraging active participation, and fostering a sense of competence and energy.
Best,
Mr. Bryan -
@Noorulain-Khatri Absolutely agree! Gamification transforms learning by boosting engagement, confidence, and skills. It fosters a positive classroom environment where students thrive through collaboration, creativity, and resilience. I have implemented many gamified lessons in my class too
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@Engr-Zeeshan yeah absolutely right sir InshaaAllah i hope so
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@Shazia-Baloch right dear .thanks alot ,your precious wordsmotovate me and encourage me.
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@Sanjay-Kumar-1 you're ate right sir
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@BRYANb8875625e5 Hi sir, Alhumdulillah.
Indeed through gamification we will get better outcomes InshaaAllah -
@Sahar730dd459d2 thanks sir
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@Sahar730dd459d2 absolutely right sir I am glad to see that you have implemented and got positive results that our biggest achievement.Alhumdulillah
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Hello Nourulain
Gamifying the classroom can significantly enhance students' learning by making the educational experience more engaging and interactive. By incorporating game elements like points, levels, challenges, and rewards, students are motivated to participate actively and stay focused. Gamification also encourages healthy competition, fosters collaboration, and makes learning more enjoyable, which can improve retention and understanding of the material. Additionally, it allows for instant feedback, helping students recognize and correct mistakes quickly, leading to a deeper understanding of the subject matter. Overall, gamification can transform a traditional classroom into a dynamic and immersive learning environment.
Best Regards from Tunisia
Chokri"Empowering students through engaging education, fostering environmental consciousness, and advancing scientific literacy. Committed to shaping future leaders in Life and Earth Sciences."
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@Noorulain-Khatri Dear Khatri,
You choose good tool for the better learning of students. Keep it up Sister.(FARHAN MEHBOOB)
Primary School Teacher
SINDH, PAKISTAN -
@Noorulain-Khatri Thanks for sharing this. Gamification has become important in our classrooms since students feel bored with traditional teaching.
Adel
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@FarhanMehboob Thanks alot sir
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@Bousl2336873cb4 Hi sir yes agreed with you.