@Nawres-Alabed thank you so much dear for your precious time to give feedback.
-
Peer Evaluation Thread - active June 18 - June 30
-
Samia in her Project "Play with purpose" gave a great example of learning with fun activities and purpose. I really loved how this project helped rural students overcome their fear of speaking English. Through fun games and the use of ClassDojo and other apps, it made learning become more exciting and enjoyable. It not only improved their language skills but also boosted their confidence, teamwork, and emotional strength.
Ateeque Soomro
-
@HAZAR0c50a82765 Thank you very much. I thoroughly appreciate your comment. I liked your video as well. I thought your decision to allow students to choose how they present their final piece was very inclusive. I consider myself an artistic person and try to integrate visual art in the teaching of Physics. Your project was a source of inspiration for me. Great job!
-
@Moham323d135850 Thank you so much for you appreciating words. It really means a lot .to me.
Tabassum Laghari
Science Teacher
Sindh, Pakistan -
link text by @Hendra
What a brilliant approach to teaching working capital and inventory management through gamification! "Blending Board Games into Lessons" is truly an innovative concept, and it's clear you put a lot of thought into it dear @Hendra . I particularly enjoyed the positive energy from your "PPTs" and the inclusion of open consequences for students, which I imagine fosters excellent critical thinking.
My one suggestion for an even more impactful video would be to incorporate some classroom footage, rather than just pictures, to really showcase the student interaction and the game in full swing.
overall, This is a genuinely great project!
He got my vote.Regards,
Oojala Tasneem (Pakistan)πβ±ΊπΞ±α₯£Ξ± πΞ±ππ£πΎπΎκ
-
Play with Purpose by @Samia-mhad18
Hi Ms. Samia! Allow me to post some feedback about your submission on gamification category. The best element of your submission and activities with your students is simplicity. It was such a delightful view to see how you successfully blended the struggles/challenges that your students facing in learning English, with the fact how fast they learn and master with controlling video games. Nothing will speed up the enthusiasm and excitement for students to learn than the ability to control and decide they feel will bring them closer to a winning spot.
You also share the benefits or perhaps, the advantages of each apps you use with your students. The four apps you introduced and explained on the video are very helpful for other educators who might are looking for alternatives to insert or conduct gamification in their classes. So, thank you for that!
The activities are also being broken down into easy steps that everyone could implement right-away. Again, the simplicity element in gamification activity is sometimes easier said than done, however you have implemented it elegantly. I love the honesty your students shared about their experience after one term doing gamification with you. Also, on your video, you actually mentioned something that could be overlooked by educators when they are about to design a gamification: focus on one skill each month. This is actually very crucial since gamification at times (especially with older students) would bring in several expected skills or contexts or sub-topics into its session, in which might deter the valuable objective of the activity. Thank you for such reminder that it is important to achieve one skill from the gamification session than just throwing several for students to master which could make them unfocused.
I hope you will keep inspiring others to implement gamification activity in their classes, and I also hope you will keep creating interactive and fun learning sessions with your students. All the best, Ms Samia!
Kind regards,
Hendra
-
@HAZAR0c50a82765 Thank you for your kind words and encouragement. It can be pretty challenging to find the most suitable idea or activity for gamification for the older students. They are not only looking for the fun but the technicality that can challenge their thinking process. It should be simple to learn but challenging to master.
I hope that I can find more ideas to bring gamification into learning with my students.
-
@Samia-mhad18 thank you so much for such encouraging feedback, I am working on online games integrations since 2020 this was my research consent as well I have performed experimental studies in different school, I have published my research article on this as well.
-
@Oojala-Tasneem Thank you so much for your feedback, Ms! It had become my focus to find activity where my students (in business finance) would see the consequences of their analysis and decisions in real time. I am just glad that they could feel it from one round to another.
Yes, thank you for pointing that out, I actually have the same thoughts, that it should be accompanied by more classroom footage rather than just still images. I will keep that in mind! Thank you and have a good one!
-
@Moham323d135850
Much appreciated -
@Nawres-Alabed I want to appreciate your idea about learning history technically.i t's true that students usually shy away from history and dates, but you have done an excellent job of motivating them by using gamification along with a strong historical point of view. Your project also showed great coordination with the students in the classroom. It's really appreciated.
ZAKIA SOOMRO
(πππππππ ππ ππππππππ) -
@Samia-mhad18 hello dear samia. I want to share about your project something that you deserve.This is a wonderful project! Using games to teach both English and emotions is a smart and fun idea. It really helps students learn better and enjoy more. Best of luck
ZAKIA SOOMRO
(πππππππ ππ ππππππππ) -
Feedback for Mr. @Hendra Senjoyaβs Submission β βGamification: Blending Boardgames into Lessonsβ
Innovative Concept: Your focus on integrating board games into classroom learning is creative and aligns well with modern pedagogical strategies. Gamification can significantly boost student engagement and make abstract concepts more tangible.
Collaborative Learning: Highlighting open-ended consequences and social competence through discussions is a strong point. This approach fosters critical thinking and teamwork, which are essential 21st-century skills.
Clear Intentions: Your work introduction effectively communicates the goal of inspiring fellow educators to explore gamification further. The emphasis on "ship-based games" (assuming this refers to game mechanics like progression or journeys) adds a unique twist.
Overall Impression: Your submission is thought-provoking and clearly passionate about rethinking traditional teaching methods. With minor refinements, it could serve as a standout model for gamified learning. Well done!
Rating: β β β β β (4/5) β Strong potential with slight polishing.
-
Dear Ms. Hazar,
@HAZAR0c50a82765Your project beautifully bridges art and technology, showing how digital tools can unlock students' creativity. The way they transform everyday objects into abstract art feels like magicβyou can almost see their confidence grow with each edit.
What I love most is how human feels about this tech-driven project. The shared Padlet gallery and reflections turn individual work into a community experience, full of those "aha" moments when students realize their own potential.
You're not just teaching digital skillsβyou're helping young minds discover new ways to express themselves. That's the heart of great teaching.
Warm regards,
Ms. Noor Fatima
Sindh, Pakistan. -
@Denis-Kudaimetov , Hello Sir, I would like to appreciate you for your outstanding work in collaborating your students with three different countries. Being a teacher, I can understand how much time and developmental plans you have to carried out for accomplishing your targets of different time periods. I really enjoy the part of online game with teachers using padlock.
Furthermore, I must say that this initiative definitely builds global communication, team work and digital skills amongst the students. Looking forward to learn from you in future as well. My best wishes for your project.
Regards,Erum Zahid
Junior Elementary School Teacher
@ Government Girls High School Latifabad No. 10
Hyderabad, Sindh, PakistanContact: erum.zahid.04@gmail.com
-
@ Nawres Alabed
"Battle of the Emperors: A Gamified Approach to Teaching Ancient History"
"This project demonstrates a clear positive impact on student engagement and understanding. Tested with 5th-grade students, it effectively transforms potentially dry historical content into an innovative and memorable experience ." -
@ Izzeddin Mahmoud Qassem
"Faseeh: Inclusive Arabic Language Learning"
"Faseeh appears to specifically designed for both blind and sighted students is commendable. This project has the potential to greatly impact Arabic language learning for diverse learners. I'm particularly impressed by the focus on accessibility from its core design." -
@Mhadh1852fc66c3 said in Peer Evaluation Thread - active June 18 - June 30:
I really like Zakia Soomro project
She led a groundbreaking initiative that taught the factorization of algebraic expressions through AI tools, showcasing how affordable resources could improve math education.
By incorporating these user-friendly technologies into her lessons, she not only made complex algebra concepts easier but also sparked students' enthusiasm for AI applications.
Her method effectively connected conventional mathematics with contemporary technology, demonstrating AI's worth in education even in resource-poor environments while providing students with skills for the future.
Best of Luck Zakia
Thanks samia it means alotZAKIA SOOMRO
(πππππππ ππ ππππππππ) -
@Zakisoomro said in Peer Evaluation Thread - active June 18 - June 30:
@Hendra . I appreciate your work it focuses on gamification in education, specifically through the use of board games to enhance conceptual learning . The goal of inspiring and stimulating other educators promotes a culture of shared innovation.
Best of luckZAKIA SOOMRO
(πππππππ ππ ππππππππ) -
@Zakiasoomro said in [Peer Evaluation Thread - active June 18 - June 30]
@Syakt513fd9bea8
Hi @Syakt513fd9bea8
I want to highlight your project as a creative and culturally grounded approach to teaching physics. You have developed a method that combines smartphone technology with traditional musical instruments to enhance physics lessons. Encourages active participation, allowing students to observe physics principles.
A great example of interdisciplinary teaching, could be even stronger with assessment data showing student learning improvements.
Best of luckZAKIA SOOMRO
(πππππππ ππ ππππππππ)