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    Nawres Alabed

    @Nawres Alabed

    Primary school teacher from TunisiašŸ‡¹šŸ‡³
    šŸŽ“with a Bachelor's degree in Education, specializing in innovative, student-centered pedagogy. Focused on using gamification, storytelling, and digital tools to make history and learning more engaging for young learners.
    šŸŽ“Holds a Bachelor's degree in Private Law. Contributor to the Fa’ela project with SILG-VLG, promoting local governance and women's civic participation.

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    Best posts made by Nawres Alabed

    • Teach Better with new tools: Create Your Own Video Games

      Why Make Video Games ?
      Making video games is a fun way to learn. Games help students stay focused and enjoy the lesson. They also help students understand hard ideas better. Playing games can also improve skills like thinking carefully and solving problems. You can use games for many subjects and for students of all ages.

      Introduction to Genially
      "Genially" is an online tool that helps you make interactive and fun content. You don’t need to know how to code or program. People use Genially to create presentations, quizzes, and even video games. It is easy to use and has many ready-made templates, so teachers and students can make learning more interesting.

      Instructions:
      First, you need to sign up and log in to Genially. Then, you can pick a game template or start a new project. Add pictures, backgrounds, and characters to make your game look nice. Use b**tons and clickable parts to let players move through the game. You can add animations to make it exciting. Link the pages and actions so the game works well. Test your game to make sure it works. When you are happy with it, share the game with your students by sending a link or putting it on your website.

      Important Features of Genially for Games
      Genially has many tools to help you make games. You can add b**tons that players click. You can add animations and sounds to make the game fun. You can create different story paths based on what players choose. For more advanced games, you can add scores and keep track of player progress, but this takes more practice.

      Remember
      Keep your game simple so players don’t get confused. Use pictures and colors that match your topic. Add challenges and rewards to make players want to keep playing. Test your game many times to fix any mistakes. Ask your students what they think so you can make your game better.

      Examples:
      You can make many kinds of games with Genially. For example, quiz games where students answer questions. History or science games that tell a story. Games to help learn new words. Puzzle games that make students think and solve problems.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Get to know your fellow Forum members and tell us a bit about yourself in this discussion!

      Hello everyone!
      My name is Nawres Alabed, and I’m a primary school teacher in Tunisia. What I love most about my job is creating a playful and engaging environment to make learning easier and more enjoyable for my students. I often use technology to design educational games that spark curiosity and motivation in the classroom. Building a warm, trusting, and positive relationship with my students is one of my top priorities.
      In my free time, I enjoy reading fantasy books , I see them as a gateway to new and exciting worlds waiting to be explored.

      posted in Our forum community
      Nawres AlabedN
      Nawres Alabed
    • RE: Gamification in Education

      I/ Breaking the History Barrier: Why Students Struggle ?
      Many students find history hard to enjoy. They often feel like they have to just memorize names, dates, and events. But history is really about stories,real stories about people, their lives, and the world they helped shape. The problem is, traditional lessons don’t always show this. Students today grow up with video games, apps, and fast-moving media. So sitting still and reading from a textbook doesn’t always work. That’s why we need to find new ways to make history feel real and exciting again.

      II/ New approach: Gamification
      Gamification means adding game elements to learning. That could be points, challenges, rewards, or even just making the lesson feel like a story or a mission. In a gamified history lesson, students don’t just read about a battle, they become part of it. They make choices, explore events, and sometimes even play the role of a historical character. It’s like learning by doing, but in a fun and safe way.

      III/ Why Games Can Help Us Learn History Better
      Games bring history to life. They help students see not just what happened, but why it happened. When students play through events, they begin to think like historians: asking questions, making decisions, and thinking about different points of view. Games also make students more active in class. They get curious. They want to know more. And most importantly, they start to care about the people and the events they are learning about.

      IV/ Gamification's impact on Students
      When learning feels like a game, students get more involved. They are no longer afraid of making mistakes ,they just try again, like in any game. This builds confidence. They also work better in groups, helping each other solve problems or complete missions. Many students who don’t usually speak in class become more active during games. And because they enjoy the process, they remember more of what they learned. In short, gamification helps make learning fun, meaningful, and memorable.

      V/Conclusion
      History is not just something from the past, it’s full of lessons for today. When we use games to teach history, we help students feel closer to it. They don’t just learn ,they experience, explore, and understand. And that’s the kind of learning that stays with them for life.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: How UDL Creates Inclusive Classrooms for All Learners ?

      Hello Dear Colleague,
      Thank you for sharing this important message. I agree that Universal Design for Learning is a strong way to support all students. When we give different ways to learn and show knowledge, we make learning more fair and open. It helps every student feel included and succeed.

      posted in Inclusive teaching
      Nawres AlabedN
      Nawres Alabed
    • RE: 🌟 The Teacher as a Facilitator: Key Roles

      Thank you for this great post! As a teacher, I agree with everything you said.
      Our role has really changed. We are not just giving lessons anymore , we are helping students learn in their own way.
      I also try to make my classroom more student-centered. I ask open questions, use group work, and bring in technology like Kahoot and Padlet. It really helps students think more and work together.
      Being a guide is not always easy, but it's very rewarding. When students take charge of their learning, they grow so much. Thanks again for sharing these helpful ideas!

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • Students can't focus: new methods and solutions?

      My Students Can’t Focus… I Need Your Help!
      I'm a non-native English teacher, and this is my daily challenge.

      Many of my students lose focus after just a few minutes.
      Some are tired, some bored, some distracted.
      I try my best, but it’s hard.

      Why is this happening?
      šŸ“± Too much screen time
      šŸ“š Lessons too hard or too easy
      šŸ« Noisy or boring classroom

      I’ve tried some changes:
      āœ”ļø More games and group work
      āœ”ļø Short brain breaks
      āœ”ļø Using Kahoot, Genially, and videos
      āœ”ļø Changing my teaching style

      But I still need new ideas.

      Teachers, educators, friends…
      🩵 How do you help your students stay focused?
      🩵 What works in your classroom?

      Please share your tips in the comments.
      Let’s help each other.šŸ’Ŗ

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • Gamification in Education

      1- The Origins of the Project

      The idea for the "Battle of Emperors" project emerged from a clear need I observed in my classroom: many students found it difficult to engage with traditional history lessons. Subjects like the founding of Carthage and the Punic Wars, although rich in content, often failed to capture their attention due to the abstract nature of the material and the heavy reliance on rote memorization. I wanted to break away from this passive approach and create a more dynamic learning environment that aligns with the needs and interests of 21st-century learners. The project was born from a desire to transform history into a living, interactive experience that would stimulate curiosity, creativity, and critical thinking.

      2- Why I Chose This Project

      I chose to develop "Battle of Emperors" because I believe that learning is most effective when students are emotionally and intellectually invested. By turning history into a strategy-based video game, I aimed to give students a chance to step into the roles of historical figures, make decisions, and explore the consequences of those decisions in a safe and educational setting. This method not only promotes active engagement but also allows for deeper understanding and retention of historical events. The project reflects my personal teaching philosophy: that education should be a journey of exploration, where students become protagonists in their own learning process.

      3-The Importance of the Project

      The importance of this project lies in its ability to reimagine the teaching of history through gamification. It makes abstract concepts more tangible and accessible, especially for students who struggle with conventional methods. The game fosters critical thinking by requiring players to evaluate situations, solve problems, and engage in strategic planning. At the same time, it enhances digital literacy by introducing students to educational technology in an intuitive and meaningful way. By embedding educational content within a narrative-driven game, "Battle of Emperors" transforms the classroom into a space of discovery and innovation.

      4-How It Helps Students

      Ultimately, this project helps students in multiple ways. It boosts motivation and classroom participation by making learning enjoyable and immersive. It strengthens memory retention through active involvement and emotional connection with the content. It also encourages collaboration, as students often play in teams or help each other solve challenges within the game. Most importantly, it builds learners’ confidence by allowing them to succeed through exploration and experimentation. In this way, "Battle of Emperors" not only teaches historyit empowers young learners to become active thinkers and problem-solvers, fully engaged in their educational journey.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Learn at home, apply in class with accuracy of problem solving for MATHS.

      I totally agree with you šŸ™‚
      Using AI and the flipped classroom is a great idea. Students learn better when they watch or listen before class. In class, they understand more and ask good questions.

      AI also helps them check their answers and feel more confident. Even with low-cost tools, this is possible. I also try this with my students in Tunisia, and it works well.

      Thank you for sharing your good work!
      Best wishes from Tunisia šŸ‡¹šŸ‡³

      posted in Digital teaching tools
      Nawres AlabedN
      Nawres Alabed
    • RE: Simple Teaching Tools That Make a Big Impact

      Great idea dear!
      Because I am really interested in creating educational video games I will recommend some free or partial free tools like kahoot, wordwall and genially.
      These tools make my job easier when it comes to creating quiz, interactive gamesand creating a competitive environment.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Digital Learning Adventures: Summer Fun!

      What a wonderful initiative! ā™„ļøšŸ’Ŗ
      Thank you for sharing such a thoughtful and well-structured plan for making summer both fun and meaningful through digital learning. I truly appreciate the balance you’ve created between virtual exploration, real-world engagement, and personal growth.🩵

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed

    Latest posts made by Nawres Alabed

    • RE: Gamification in Education

      @Partab-Kumar
      What a beautiful work🩵
      I am delighted we can learn from each other✨✨

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Teach Better with new tools: Create Your Own Video Games

      @Faraza-Afridi yes I will soon ā™„ļø

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Students often mirror their teachers

      You're so right, Shaista 🌟
      I see this every day with my own students , sometimes when they present or explain something to their classmates, I hear my own words or tone reflected in their voices!
      It’s both funny and touching. It reminds me how careful and intentional we need to be, because we’re not just teaching subjects , we’re shaping attitudes, confidence, and even ways of thinking.
      Thank you for this beautiful reminder šŸ™

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • Need to Save Time: AI Tools for Correcting Student Writing?

      Hi everyone,
      I hope you're doing well!
      I wanted to ask if anyone is using AI tools to evaluate students’ writing or open-ended answers? I have more than 30 students, and I usually need to do corrections and consolidation the next day.
      Is there a way to save time while still giving useful feedback?
      Any tools or tips would be really appreciated!

      Thanks in advance 😊

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: How UDL Creates Inclusive Classrooms for All Learners ?

      Hello Dear Colleague,
      Thank you for sharing this important message. I agree that Universal Design for Learning is a strong way to support all students. When we give different ways to learn and show knowledge, we make learning more fair and open. It helps every student feel included and succeed.

      posted in Inclusive teaching
      Nawres AlabedN
      Nawres Alabed
    • RE: Project based learning

      I agree.
      Project-based learning helps students learn better because they do real things, not just listen. It makes them more active, helps them think, solve problems, and work together. It also teaches important life skills like planning and working with others.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Should traditional classrooms be replaced by fully virtual learning environments by 2025?

      I think technology is very useful,🌸
      but it cannot replace the teacher. Students need feelings, support, and real communication. Technology can help us teach better, but the teacher is always important. We need both , not one or the other.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Learn at home, apply in class with accuracy of problem solving for MATHS.

      I totally agree with you šŸ™‚
      Using AI and the flipped classroom is a great idea. Students learn better when they watch or listen before class. In class, they understand more and ask good questions.

      AI also helps them check their answers and feel more confident. Even with low-cost tools, this is possible. I also try this with my students in Tunisia, and it works well.

      Thank you for sharing your good work!
      Best wishes from Tunisia šŸ‡¹šŸ‡³

      posted in Digital teaching tools
      Nawres AlabedN
      Nawres Alabed
    • Gamification in Education

      1- The Origins of the Project

      The idea for the "Battle of Emperors" project emerged from a clear need I observed in my classroom: many students found it difficult to engage with traditional history lessons. Subjects like the founding of Carthage and the Punic Wars, although rich in content, often failed to capture their attention due to the abstract nature of the material and the heavy reliance on rote memorization. I wanted to break away from this passive approach and create a more dynamic learning environment that aligns with the needs and interests of 21st-century learners. The project was born from a desire to transform history into a living, interactive experience that would stimulate curiosity, creativity, and critical thinking.

      2- Why I Chose This Project

      I chose to develop "Battle of Emperors" because I believe that learning is most effective when students are emotionally and intellectually invested. By turning history into a strategy-based video game, I aimed to give students a chance to step into the roles of historical figures, make decisions, and explore the consequences of those decisions in a safe and educational setting. This method not only promotes active engagement but also allows for deeper understanding and retention of historical events. The project reflects my personal teaching philosophy: that education should be a journey of exploration, where students become protagonists in their own learning process.

      3-The Importance of the Project

      The importance of this project lies in its ability to reimagine the teaching of history through gamification. It makes abstract concepts more tangible and accessible, especially for students who struggle with conventional methods. The game fosters critical thinking by requiring players to evaluate situations, solve problems, and engage in strategic planning. At the same time, it enhances digital literacy by introducing students to educational technology in an intuitive and meaningful way. By embedding educational content within a narrative-driven game, "Battle of Emperors" transforms the classroom into a space of discovery and innovation.

      4-How It Helps Students

      Ultimately, this project helps students in multiple ways. It boosts motivation and classroom participation by making learning enjoyable and immersive. It strengthens memory retention through active involvement and emotional connection with the content. It also encourages collaboration, as students often play in teams or help each other solve challenges within the game. Most importantly, it builds learners’ confidence by allowing them to succeed through exploration and experimentation. In this way, "Battle of Emperors" not only teaches historyit empowers young learners to become active thinkers and problem-solvers, fully engaged in their educational journey.

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed
    • RE: Digital Learning Adventures: Summer Fun!

      What a wonderful initiative! ā™„ļøšŸ’Ŗ
      Thank you for sharing such a thoughtful and well-structured plan for making summer both fun and meaningful through digital learning. I truly appreciate the balance you’ve created between virtual exploration, real-world engagement, and personal growth.🩵

      posted in 3.0 Teaching in the 21st Century Competition
      Nawres AlabedN
      Nawres Alabed