@Denis-Kudaymetov
Hi Denis,
Hope everything is going well.
It’s fantastic that you’re exploring the intersection of AI, AR/VR, and education. I tried to use AI, VR and Community Based Learning in my project for the competition to anticipate real life interactions in my students with autism, and it was transformative.
Based on your post I made research of some interesting technologies for your interest. I know we all teachers has a budget issue, but maybe you can make a proposal to get a Grant. I made one to get a robot last year.
- Unity3D with C#:
Unity3D is a popular game engine that supports both VR and AR development. You can use C# scripts to incorporate AI features into your virtual or augmented environments.
Link: https://youtu.be/lgUIx75fJ_E?si=88LELEBwdz7sHN4H - Unreal Engine with Blueprints or C++:
Unreal Engine is another robust platform for creating VR and AR applications. You can use visual scripting (Blueprints) or C++ to add AI functionality.
Link: https://youtu.be/vpysMjReREw?si=NjVtLk2aPlcv3cti - TensorFlow and ARCore/ARKit:
TensorFlow, an open-source machine learning library, can be used to train AI models. Combine it with ARCore (for Android) or ARKit (for iOS) to create AI-powered AR experiences.
Link: https://www.youtube.com/watch?v=wETpimUl0aU - Microsoft Mixed Reality Toolkit (MRTK):
MRTK is a collection of scripts and components for building mixed reality applications. It supports both VR and AR and can be extended with AI features.
Link: https://youtu.be/p_FI0u5o8cw?si=05Sbxt0eIiVEx7bH - Vuforia and Watson Visual Recognition:
Vuforia is an AR platform that allows you to recognize and track objects. Pair it with IBM Watson Visual Recognition to add AI-based image recognition capabilities.
Link: https://www.youtube.com/watch?v=zOkhC6-B2rA
Hope was useful for at least design a new project in the future.
Best,
Mr. Bryan