Dear e-Tech Forum Members,
I’m excited to open a discussion on how we can gamify science concepts to enhance student engagement particularly in low-resource classrooms where traditional tools or digital infrastructure may be limited.
Science can often feel abstract or difficult to grasp for young learners. However, turning these concepts into interactive games or hands-on DIY tools can spark curiosity, improve understanding, and increase participation even without advanced resources.
My students recently created a "Spin the Wheel" game to review topics like immunity, diseases, and vitamins. The wheel was made entirely from reusable materials and helped them learn through play, improving both recall and classroom interaction
Let's discuss.
What classroom games or DIY science tools have you tried or developed?
How did students respond to these methods?
What low-cost or no-tech solutions would you recommend?
Looking forward to learning from you all!