• Gamifying classrooms to enhance learners engagement ( quests and missions technique)

    Using quests and missions as a technique in teaching involves structuring learning activities around specific goals or challenges that students need to complete. This approach can make learning more engaging, immersive, and meaningful. Here’s how you can effectively implement quests and missions in teaching:

    Steps to Implement Quests and Missions in Teaching:
    Define Learning Objectives:

    Identify Goals: Determine the educational objectives and skills you want students to achieve through the quest or mission. Align these objectives with curriculum standards or specific learning outcomes.
    Break Down Tasks: Divide the overarching objective into smaller, manageable tasks or challenges that students will need to complete sequentially.
    Design Engaging Narratives or Themes:

    Create a Storyline: Develop a compelling narrative or theme that contextualizes the quests or missions. This could involve a problem-solving scenario, a historical exploration, or a scientific investigation.
    Set the Scene: Introduce characters, settings, and challenges that motivate students to actively participate and progress through the quest.
    Structure Tasks and Challenges:

    Progressive Difficulty: Design tasks that gradually increase in complexity or difficulty as students advance through the quest. This helps maintain engagement and provides opportunities for differentiation.
    Variety of Activities: Include a mix of activities such as research tasks, problem-solving exercises, collaborative projects, and creative tasks to cater to diverse learning styles and interests.
    Incorporate Game Elements:

    Points and Rewards: Assign points or badges for completing tasks or achieving milestones within the quest. Recognize and celebrate students’ progress and accomplishments.
    Feedback Mechanisms: Provide immediate feedback on students’ performance and decisions to guide their learning journey and reinforce positive behaviors.
    Promote Collaboration and Communication:

    Team Challenges: Include collaborative tasks that require students to work together to achieve common goals or solve complex problems.
    Peer Interaction: Encourage students to share ideas, discuss strategies, and support each other throughout the quest.
    Monitor Progress and Adjustments:

    Assessment and Evaluation: Regularly assess students’ progress and understanding through formative assessments, observations, and checkpoints embedded within the quest.
    Flexibility: Be prepared to adjust the quest based on students’ needs, interests, and feedback to ensure meaningful learning experiences.

  • @NICK_28f39faf90 Great dear friend .By implementing the "quests and missions" technique, teachers can create an engaging, interactive, and motivating learning environment that promotes student growth, achievement, and development!

  • Game applications and platforms are what make the lessons more exciting and interactive. My students and I use them for learning grammar, for practicing vocabulary, for project assessment, and entertainment. Most of all we practice LearningApps.org, Quizizz.com, Wordwall.net, and sometimes also Kahoot.com and what's more involving we love to create games ourselves.
    Here are some of the games we created:

    <iframe style="max-width:100%" src="https://wordwall.net/embed/10587f44e0924b318c9ab014b3ebf0d3?themeId=45&templateId=3&fontStackId=0" width="500" height="380" frameborder="0" allowfullscreen></iframe>
    
    <iframe style="max-width:100%" src="https://wordwall.net/embed/647fe04ff512434681590b37efcd9240?themeId=22&templateId=2&fontStackId=0" width="500" height="380" frameborder="0" allowfullscreen></iframe>
    
    <iframe style="max-width:100%" src="https://wordwall.net/embed/c4bcbc731acd44c3b753f7159df072e0?themeId=2&templateId=5&fontStackId=0" width="500" height="380" frameborder="0" allowfullscreen></iframe>
    
    <iframe src="https://learningapps.org/watch?v=p73amd8ia20" style="border:0px;width:100%;height:500px" allowfullscreen="true" webkitallowfullscreen="true" mozallowfullscreen="true"></iframe>
    
    <iframe src="https://learningapps.org/watch?v=psop7jmzj19" style="border:0px;width:100%;height:500px" allowfullscreen="true" webkitallowfullscreen="true" mozallowfullscreen="true"></iframe>
    
  • @NICK_28f39faf90 Using quests and missions in teaching involves setting clear learning objectives, creating an engaging narrative, structuring tasks with progressive difficulty, and incorporating game elements like points or badges. This approach enhances student engagement and makes learning more interactive.

    Tabassum Laghari
    Science Teacher
    Sindh, Pakistan

  • @NICK_28f39faf90 Really, students nowadays love games and gamification more than serious and academic classes.So , according to general sense, learning has changed with time since the presence of technology in every aspect in our life.It had become hard for teachers not to cope with this trend.

    Adel

  • @Hasmik-Ch I completely agree with you.

    Adel