• Do IT tools negatively affect students' participation in physical games like sports, and if so, how can we ensure that technology and physical activities are balanced in students' lives?"

    IT tools can negatively affect students' participation in physical games by encouraging sedentary behavior, reducing the time spent on outdoor activities, and shifting interest towards digital entertainment. This imbalance can lead to physical health issues, such as obesity, poor posture, and reduced physical fitness, as well as mental health concerns like anxiety and depression.
    To ensure a balance between technology and physical activities in students' lives,
    By effectively integrating IT tools with physical education, teachers can ensure that students remain physically active, develop healthy habits, and enjoy a balanced approach to technology and physical well-being.
    My question is that
    How can a teacher play their role in effectively balancing the use of IT tools and ensuring that students actively participate in physical activities, maintaining their physical health without letting the excessive use of IT tools negatively impact their lives?