Hi, I like to combine those teaching practices in my classroom. Since I'm an ICT teacher, I don't have a problem with integrating technology, but it's hard to find appropriate apps or virtual environments for teaching that are suitable for our needs and privacy settings are adjusted for students in primary and secondary school.
Here's one great example created by me and researcher from KU Leuven that teachers can use in their classroms (https://zenodo.org/records/7607988). It integrates technology, and is also multidisciplinary and interdisciplinary project. European commission selected it among top three best projects and professionaly produced, translated to 24 U languages, and it is published here. The material repository at hand proposes a game-based educational process for 7–15-year-old students which motivates them to critically assess fundamental physical phenomena (e.g., light), formulate a basic hypothesis, evaluate their thinking by programming SBCs to capture the relevant measurement data, and disseminate about the lessons learned to their peers. They participate in a game like treasure hunt, tackling physics-based challenges and deciphering clues, with the goal of finding the forgotten scientist. The activity is named after Galileo Galilei, the father of the scientific method.
Dalia Kager
@Dalia Kager
With over a decade of experience in primary and secondary education, I specialize in integrating cutting-edge educational technology and fostering a dynamic learning environment. My expertise ranges from programming and digital literacy to the innovative use of AI in the classroom.
Since 2009, I've taught across several schools in Zagreb, bringing technology to the forefront of classroom learning.
Co-authored numerous computer science textbooks and developed extensive digital educational programs, enhancing interactive learning.
Led numerous projects with IRIM and other organizations to boost STEM education nationwide, including my role as a Croatian Makers Ambassador. Recognized repeatedly by the Ministry of Science and Education for outstanding contributions to the educational sector.
Like to utilizing robotics, AI, and digital tools to enhance educational outcomes, developing educational strategies that incorporate active learning, critical thinking, and problem-solving skills.
Best posts made by Dalia Kager
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RE: Ideas for you_Build innovative environment in classroom with ICT
Latest posts made by Dalia Kager
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RE: Ideas for you_Build innovative environment in classroom with ICT
Hi, I like to combine those teaching practices in my classroom. Since I'm an ICT teacher, I don't have a problem with integrating technology, but it's hard to find appropriate apps or virtual environments for teaching that are suitable for our needs and privacy settings are adjusted for students in primary and secondary school.
Here's one great example created by me and researcher from KU Leuven that teachers can use in their classroms (https://zenodo.org/records/7607988). It integrates technology, and is also multidisciplinary and interdisciplinary project. European commission selected it among top three best projects and professionaly produced, translated to 24 U languages, and it is published here. The material repository at hand proposes a game-based educational process for 7–15-year-old students which motivates them to critically assess fundamental physical phenomena (e.g., light), formulate a basic hypothesis, evaluate their thinking by programming SBCs to capture the relevant measurement data, and disseminate about the lessons learned to their peers. They participate in a game like treasure hunt, tackling physics-based challenges and deciphering clues, with the goal of finding the forgotten scientist. The activity is named after Galileo Galilei, the father of the scientific method.